lakhnish Posted October 5, 2021 Share Posted October 5, 2021 I remember there being a post a long time ago where 1 millions Wilsons have died. That got me curious as to what player statistics does Klei collect? I think it'd be pretty cool to see what happens to the player base as a whole. Link to comment Share on other sites More sharing options...
Hornete Posted October 5, 2021 Share Posted October 5, 2021 I remember I saw something in the code about metrics being recorded, which might give you your answers I'll have to check again once I'm back home for my break from school. It could be totally unrelated, I'll have to see. Link to comment Share on other sites More sharing options...
Hornete Posted October 5, 2021 Share Posted October 5, 2021 @lakhnish Back from school, . So I noticed there's this PushMetricsEvent function that gets called a lot, and that then runs a engine function named "SendProfileStats" local function PushMetricsEvent(event_id, player, values, is_only_local_users_data) local sendstats = BuildContextTable(player) sendstats.event = event_id if values then for k,v in pairs(values) do sendstats[k] = v end end --print("PUSH METRICS EVENT") --dumptable(sendstats) --print("^^^^^^^^^^^^^^^^^^") local jsonstats = json.encode_compliant(sendstats) TheSim:SendProfileStats(jsonstats, is_only_local_users_data) end I imagine Klei has servers where they store all of the metric events that are pushed for each and every user id. So, let's see what's recorded! From what I find, it seems these things have stuff pushed as metric events. Beefalo Domestication, stats like tendency, domestication, obedience are recorded. These stats seem to be recorded every time the beefalo is fed, attacked, goes feral, has its domestication value changed, does an attack while a player is mounted and so on Everytime a construction project has stuff added to it(Merm king tapestry, Pearl's House, Lunar Siphonator, Celestial Portal) Everytime you feed a goodies food item to critters(Apparently that locks their "trait" so it cant change, Did you know that? Because I sure as hell didnt! By trait I mean when it says Scrappy as a prefix and what not for the critter, depending on what the player does) Everytime a critter gets a new dominant trait Everytime a player catches something with a fishing rod, stats like the thing caught, if it is actually a fish(or if its a wobster, flotsam), the weight(if it has weight), and the catch time Everytime a player prototypes a new item (Ding ding ding! I'd guess this data was used for the design of the cookbook changes in some way) Everytime you join a new server/game Everytime a "MOTD" is clicked(Those boxes with info you find on the main screen, on stuff like the discord server, new events, new forum posts) Everytime a quick join game fails (Y'know, like how Forge and Gorge had, not in the game anymore) Everytime the server name filter is toggled on or off User commands and votes(Like /kick, /ban, /regenerate and /rollback And that's all I could seem to find. Stuff like the world day is also recorded as a stat with each of these events. Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 5, 2021 Share Posted October 5, 2021 Well hornettes post is the correct one I think- but if you just want someone to come in with the funny’s: They collect data on how many pairs of brown loafer shoes you get in 3 months. Link to comment Share on other sites More sharing options...
Seero Posted October 5, 2021 Share Posted October 5, 2021 8 hours ago, lakhnish said: I remember there being a post a long time ago where 1 millions Wilsons have died. That got me curious as to what player statistics does Klei collect? I think it'd be pretty cool to see what happens to the player base as a whole. NONE, STOP ASKING QUESTIONS Link to comment Share on other sites More sharing options...
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