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Pitcher pump to have placeable tiles


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The most common rookie mistake is having duplicants pee in your water reservoir. There is no way to avoid this happening if a duplicant doesn't get to a bathroom in time depending on where they are at the time of peeing on the floor. Best precaution is a tile to block the polluted water from spilling past the pitcher pump. But that's the thing, the pitcher pump has walkable tiles that act almost like mesh tiles. You can place tiles underneath the steam turbine while making it function underneath. So why not just make the pitcher pump placement work the same way, so you can place full solid tiles between the pumping area and the draw-in area of the water to avoid stupid spillages in the water supply? It would also mean removing the pump would not create a 2-tile gap until a segment is rebuilt, creating a potential dumb duplicant trapping hazard.

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Why would you want to prevent newbies from making mistakes? Then they would never have the... interesting experience of having to figure out what to do after accidentally peeing in their water supply.

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On 7/29/2021 at 9:01 AM, Yobbo said:

Why would you want to prevent newbies from making mistakes? Then they would never have the... interesting experience of having to figure out what to do after accidentally peeing in their water supply.

This problem specifically? Because it means that any potential mistake will more likely be entirely your fault. Not having hard-coded mesh tiles, but being required to make actual tiles on the pump means you can't make those mistakes way earlier than you know how to even tackle them. An example of this can be seen in best worst-case scenario is if all your outhouses or bathrooms became unavailable at the time your duplicant went to grab water from the pump and was at 100% bladder, pee water spills in the water supply then are inevitable. Decontaminating water isn't something you do until around mid-game yet you can unintentionally contaminate your only accessible water supply on cycle 2. And if germs were to become more dangerous and more contaminating to surfaces, this would be a must-have change that would make all the balancing difference.

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So you`d need to build tiles under the pump. Might be kinda cool. I can see people doing infinite storages with a pitcher pump this way. Actually when i first tried it i assumed the pitcher pump would work this way. Should it work through natural tiles as well? That would give it a nice crude look in the early game.

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On 7/28/2021 at 1:36 PM, ZombieDupe said:

The most common rookie mistake is having duplicants pee in your water reservoir. There is no way to avoid this happening if a duplicant doesn't get to a bathroom in time depending on where they are at the time of peeing on the floor.

So - rookie mistake, why does you dupes need to pee in the middle of nowhere?

Pee can be mopped - it's not an awful lot.

The food poison is more of an irritation...

Anywho - there's other ways of protecting your precious water, no need to get your pitchers in a solid knot.

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7 hours ago, PyroSA said:

So - rookie mistake, why does you dupes need to pee in the middle of nowhere?

Pee can be mopped - it's not an awful lot.

The food poison is more of an irritation...

Anywho - there's other ways of protecting your precious water, no need to get your pitchers in a solid knot.

Pee being mopped inside the water tank is a weird gimmick that really should not work. Provided a reasonable alternative could be instead of this working to allow for a pitcher pump to be possible to specify to pull out certain types of liquid, but that doesn't make the change matter too much for this overall, so whatever...

The food poisoning looks like more of a problem to a new player, and with water being used in food production certainly will be. But germs, like I mention later, should be more of a problem as that would make the game more interesting, otherwise the feature is almost pointless being in the game to begin with. In other words...

On 7/31/2021 at 1:28 AM, ZombieDupe said:

And if germs were to become more dangerous and more contaminating to surfaces, this would be a must-have change that would make all the balancing difference.

...because newbies can't deal with a contaminated clean water pool that well, actually none really could during early game. So if you want to make germs actually a challenge, this change could prevent any potential spills. Even if you are smart enough to put a block on either side of the pump one tile higher to make sure any spills have much less chance to get past the pump, you still have a decent chance of that happening simply due to forgetting to make sure of something about the toilet systems, making duplicants pee themselves. Remember that contaminating a pool is so much easier than decontaminating it.

The very fact that pee spills in pools is not a result of any physics or due to the nature of the challenge of the game. It's because the pitcher pump is hardcoded to have tiles set up the way they are and it is the point where liquids spill past. That is just dumb, you as a player, have no control over this specific point when you very easily and reasonably could have.

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