ZombieDupe Posted July 28, 2021 Share Posted July 28, 2021 One of the things that makes a single duplicant's death almost trivial is the fact that every 3 cycles a new duplicant can be printed. Alternatively if you are doing more than well enough, you can just take a care package, which just piles on extra ease to the game. I would like to propose that the printing pod should take 10 cycles to recharge and be ready instead of 3. This seems like a small change, but it is significant in the way you are able to maintain your colony. This means you have to work with what you have and each duplicant's life suddenly becomes much more valuable long-term. Additionally each cycle should last longer (maybe 24 minutes instead of the current 10 to align with the default seconds = minutes, minutes = hours done in some other games, at the slowest speed of course), and the nights should be longer as well (as suggested before), while all the hunger drain per cycle would still be the same per cycle, as well as the movement speed being the same and so forth. Duplicants could require longer to sleep as well, like 6 in-game hours (6 minutes), which would be the total length of night time per cycle. This means the first cycle isn't a race against the clock to set up bathroom, you have some time to familiarise yourself with the basics and the night time is that extra amount of time when you can look at and familiarise yourself with game's layout and your surroundings while all the duplicants are asleep until you get into scheduling. Finally I think the game's debug runtime peed should be the default max runtime speed, and the second speed should be as fast as the current max. I find myself and other players often play on max almost all of the time once they know the ropes at around the first time they get into mid-game. There is never really any reason to run at mid-speed specifically otherwise and the max speed just isn't fast enough at times and the game feels like a slog, particularly when building large contraptions. You could also introduce mech suits to help duplicants jump higher, require more space to navigate, but most importantly carry much more (like x10 the amount of resources) as has been suggested before. This would mean that later in the game, you would play with slow speed when you need to investigate the logistics of what is happening in a specific area, play on mid-speed most of the game, and max speed if things are really slowing down, but not too often as it can become unmanageable at micro-management situations. Performance can be affected, but that hasn't stopped me from using debug speed regardless, so this would just be making it all 1 click less. Link to comment Share on other sites More sharing options...
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