Grim the Posted July 23, 2021 Share Posted July 23, 2021 Here’s a couple issues with night lights that should be changed: 1. Flingos extinguish them. 2. night hands do the same 3. Walter doesn’t lose sanity from them, even though it’s magic. Link to comment Share on other sites More sharing options...
Well-met Posted July 23, 2021 Share Posted July 23, 2021 agreed and fuel shouldnt have a hard cap. if you pour 40 nightmare fuel in it, it should last a really really long time. Link to comment Share on other sites More sharing options...
QuartzBeam Posted July 23, 2021 Share Posted July 23, 2021 I hate that Nightmare Fuel is less effective when wet, as if tangible shadow is bound by the laws of thermodynamics. Link to comment Share on other sites More sharing options...
JaxckLl Posted July 23, 2021 Share Posted July 23, 2021 3 hours ago, QuartzBeam said: I hate that Nightmare Fuel is less effective when wet, as if tangible shadow is bound by the laws of thermodynamics. Now that is a hilariously annoying oversight Link to comment Share on other sites More sharing options...
Owlrust Posted July 23, 2021 Share Posted July 23, 2021 That or at least let them do something that makes them unique, like turning on automatically at night and off during the day or something. Link to comment Share on other sites More sharing options...
ZombieDupe Posted July 24, 2021 Share Posted July 24, 2021 To me it's unfortunately a novelty structure purely because why waste nightmare fuel on light when there are better, cheaper sources for that? Link to comment Share on other sites More sharing options...