Guille6785 Posted July 7, 2021 Author Share Posted July 7, 2021 5 hours ago, Waynel said: I'd love to see some more variety when it comes to village setpieces. For instance, you can find this type of bunny village with cobblestone in dst caves : but you will not find the pig counterpart unless you happen to roam around the first island in the Two Worlds chapter of adventure mode : exactly what I was thinking of, bunny villages are random and there's variations of them but you can't say the same for pig villages Link to comment Share on other sites More sharing options...
Cowboy Maxwell Posted July 7, 2021 Share Posted July 7, 2021 Here's the world gen I was talking about in my previous post. Rare, but it happens. Link to comment Share on other sites More sharing options...
SuperMeatGoy Posted July 7, 2021 Share Posted July 7, 2021 2 hours ago, pikamuse said: Here's the world gen I was talking about in my previous post. Rare, but it happens. Thats just a lunar archipelago that spawned too close to mainland. Not a new biome smart guy. Link to comment Share on other sites More sharing options...
Rylanor Posted July 8, 2021 Share Posted July 8, 2021 Guille absolutely correct - worldgen need some diversity. But I think main problem with it right now is: Rivers: Have no actual purpose right now, since boat-bridges exist they old role as barrier between biomes isn't actual anymore Too small to use boats as for travelling in them Rarely have any fish in them too, usually they can get into them only from the ocean on random occasions Honestly rivers need to be separate water biome with unique fish types and some more purpose in gameplay, same for lakes that sometimes appear on map, but they at least can be used as place for boat-base and kelp farm. Link to comment Share on other sites More sharing options...
-Variant Posted July 8, 2021 Share Posted July 8, 2021 6 hours ago, Rylanor said: Guille absolutely correct - worldgen need some diversity. But I think main problem with it right now is: Rivers: Have no actual purpose right now, since boat-bridges exist they old role as barrier between biomes isn't actual anymore Too small to use boats as for travelling in them Rarely have any fish in them too, usually they can get into them only from the ocean on random occasions Honestly rivers need to be separate water biome with unique fish types and some more purpose in gameplay, same for lakes that sometimes appear on map, but they at least can be used as place for boat-base and kelp farm. I honestly think about this a lot... Something I'd personally like to see is rivers being a genuine gameplay mechanic, like ponds but maybe you can wade across them. Maybe they'd have unique fish or other mechanics to go along with it. The huge blocks of "rivers" that currently exist feel somewhat clunky sometimes. Link to comment Share on other sites More sharing options...
sudoku Posted July 8, 2021 Share Posted July 8, 2021 35 minutes ago, -Variant said: I honestly think about this a lot... Something I'd personally like to see is rivers being a genuine gameplay mechanic, like ponds but maybe you can wade across them. Maybe they'd have unique fish or other mechanics to go along with it. The huge blocks of "rivers" that currently exist feel somewhat clunky sometimes. Yes ive wanted rivers for a while too and noticed the problems you have as well. Id like the rivers to be about 2 boats wide and seperate the mainland into chunks. The primary chunk you spawn on has all the necessary biomes, beef savannah, swamp, pig king, desert, etc while the chunks of land seperated by rivers have biomes like the 2nd deciduous forest, killer bee biome, 2nd forest. And i would love traditional bridges however i dont think you could make them function properly since the river still needs to be crossed by boats, so i was thiking of like a obelisk teleportal thing where you build one on each side of the river and you can teleport between them maybe at the cost of some sanity. Link to comment Share on other sites More sharing options...
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