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Solving some issues with water supplying via space


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This is my first space trip further than 3 tiles ever. Deep in the space I found a planet with lots of water but I have got some problems trying to land there. The surface has no resources except some dirt and raw minerals, and there's only water around. I have never seen this before and just don't know what to do. I tried to drop a duplicant there, but he suffocated quickly. I see no way to get any oxygen there before he dies. I also tried to drop a resources, but they for some reason more likely drop into water, than into this "island"

The first question is how to make a small base there, and. if it is possible, the second question is how to transport resources from this planet to my planet

The pictures attached are my rocket and the surface of that asteroid. If it is necessary to rebuild my rocket - I can do it, I have lots of resources (excluding ones from space)

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Send several rockets. First drop two dupes with a trailblazer module each (using two rockets if necessary). Immediately deconstruct the modules and use the resources to build a rocket platform. Then land the main rocket which is built for more long-term habitation. Mine some local materials to build a ladder to the crew module (better place that at the bottom of the rocket).Get your dupes inside before they suffocate.

Then just live in the crew module while you build a base. Resources for that can be carried inside it.

 

The video is from an older version, so there are better solutions for some of that stuff now. Like the gas fittings to handle oxygen and CO2. But the basics are still valid.

Well you got the transport module allowing to drop resources on the surface. Currently it can hold a lot of stuff (like 6t). More than enough for a landing pad. It`s loaded manually so loading multiple things in might be a pain but you can fit more than just refined metal in it. Some ore and glass might come in handy as well.

After you drop that you can land your trailblazer. (make sure to drop more than needed as some stuff will end up under water). Also make sure that your dupe wears an atmo suit before deploying. Then manually open the payload containers and use them to build a landing pad. This will allow to land the orbiting rocket. Next build a solar panel or a few of them, some batteries and a liquid pump for the water. Connect the pump to the landing pad via a liquid loader and you`re set.

The next rocket you send should have liquid cargo tanks and it can be set to a round trip and will automatically wait for the tanks to fill with water and empty them in your base (if it has a pad with an unloader ofc.

To add to the other suggestions, if you have your duplicants wear atmosuits into the rocket, take the suits off while in flight, then put them back on before you drop them with a trailblazer module, you'll have a lot more oxygen to work with while they're building.

Alternatively, I settled my water asteroid with excessive supply drops of metals and algae so that at least some of it is accessible from the surface (I had two rockets with just supply drop modules make a couple round trips before trying to land), dropped a rover to dig a cavern using some of the water that was on top of the bit of land to make a simple liquid lock, then had the rover build a battery, wheel, and oxygen diffuser, so that the duplicant could start producing oxygen immediately inside the cavern (I hadn't figured out the atmosuit at that time, which feels pretty essential for landing on the niobium asteroid).

Just beware building too close to the water; there's something weird about the pressure simulation that causes water to become "springy" above 1.4 tons, resulting in surges that will jump up and break tiles that were four squares above the waterline when you built them.

When I've landed on the water planet, I had my dupes very quickly construct a shelter and an electrolyzer.  There was just enough copper ore available for a pump, electrolyzer, and manual generator.  Once that was done and they could work safely, then I deconstructed the landers to build the landing pad.  At the time I did that, there wasn't much space above the planet and you had to place your platform down in the water to land the rocket.  Build solid tiles underneath where  you want to build the rocket pad because you don't want your dupes to accidentally drop that precious refined metal in the water.  It's a long way down.

2 hours ago, Simonova said:

Just beware building too close to the water; there's something weird about the pressure simulation that causes water to become "springy" above 1.4 tons, resulting in surges that will jump up and break tiles that were four squares above the waterline when you built them.

So you mean that natural pressure can damage my tiles? I'm using a glitch from a video above to get deeper and have only one layer of tiles, so, it can be dangerous

You all guys are so helpful really. I didn't expect this forum help me so much.

Look at my temporary base now there. I guess it's great and reliable for now at least, until the natural pressure would smash it up

water planet.jpg

You don't have to treat water the same way as magma. Use atmo suits and your dupes are perfectly fine diving down there. That's not the case with magma where dupes will be cooked in their suits.

The pressure problem mainly occurs when you have two parts of liquids that aren't connected and you compress one. Right now your ocean is still all connected so the pressure can equalize.

I actually didn't take atmosuits to the trip. I thought, oxygen masks would be enough for building the platform, and they are already broken right now. Moreover I have an increasing level of stress and I'm afraid of further increasing caused by Sopping Wet debuff. I have enough time to finish it even in this way, I think, but I wonder how deep should I go until I find something except water. Are there another biomes deeper?

They had enough level of morale before they flew on this asteroid, but conditions have changed here

Well, i'd better find some graphite and fly out of there for now. Don't have any idea where will I need these fullerene and super coolant, but I don't want to return

You can skillscrub people to give them only the most necessary skills. And could improve your mess hall to a great hall relatively easily

There is also nothing wrong with leaving and returning later when you maybe are better prepared or you actually need those resources

I thought I would cope with their morale requirements, now it's slightly stabilizing 

9 minutes ago, Steve8 said:

 And could improve your mess hall to a great hall relatively easily

Then, may I ask you to help with it? I don't clearly understand the requirements of great hall: the size of my room is 32 tiles, I have a recreation building (water cooler) and a dining tables. But I can't get the point with decor. Does it requires a single building with 20 points of decor or I may place more than one with total 20+ points? I tried to place a Pixel Pack, but it didn't work for some reason. Great hall provides much more morale bonus, and it would be good to get one here

2 hours ago, sf abuser said:

So you mean that natural pressure can damage my tiles? I'm using a glitch from a video above to get deeper and have only one layer of tiles, so, it can be dangerous

You all guys are so helpful really. I didn't expect this forum help me so much.

Look at my temporary base now there. I guess it's great and reliable for now at least, until the natural pressure would smash it up

water planet.jpg

If I an seeing your screenshot right, it's what is happening over to the left side of your vision, where the water is two levels higher across a rather small area.

It doesn't happen everywhere, but the deeper it is, the larger the surge (so anywhere there is nothing but water tiles from the very top to the bottom of the ocean, the water will come up the most, which can be helpful for finding a good place to build a ladder to the bottom).

Since it's only surging up, though, I've never had it damage vertical walls; just floors that it was trying to surge up through. So, you can build walls down into the water to segment off sections, then pump down those sections to free up more buildable space.

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12 hours ago, Simonova said:

To add to the other suggestions, if you have your duplicants wear atmosuits into the rocket, take the suits off while in flight, then put them back on before you drop them with a trailblazer module,(...)

In my case, dupes wear combi (atmosuits) in the rocket.. and suffocate now and then, open the atmosuit, breath, go back inside (repeat).

I did not plan well for the atmosuit change room to be close to the rocket (I thought the rocket departure will burn everything around !) and it's to big to fit inside the living module, so not automatic way to un-suit the dupe during flight.

Anyway, you have to un-dress the dupe inside the rocket manually, and not forget to get the dupe back in?

Last time I tried it was buggy and messy (dupe not really complying to get back into it's suit). Is it fixed ?

 

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Legend: Sigourney Weaver on the set of Alien, 1979

11 hours ago, Simonova said:

Since it's only surging up, though, I've never had it damage vertical walls; just floors that it was trying to surge up through. So, you can build walls down into the water to segment off sections, then pump down those sections to free up more buildable space.

Your base look complicated and more useful, than mine. But I don't really need much space to build, because I'm making my way deeper just to find one chunk of graphite. After it I will return home, I think. This planet doesn't seem to be friendly for me

How much of this graphite is on the asteriod commonly? I found a chunk of it (marked with tiles), but there's only 1000kg in it. 

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That's not the bottom of the map. There are rock chunks like that in the middle. But it's a long way down. That's why it's far easier to bring atmo suits and just electroylize the water to oxygen.

The magma planet isn't as deep so using the airlock tunnel trick is less of an issue there

9 hours ago, Argelle said:

Last time I tried it was buggy and messy (dupe not really complying to get back into it's suit). Is it fixed ?

I'm not familiar with the bugginess you're referring to, but I had no problem with bugs. I do agree that the process is a hassle, especially when I forget to have them take the suit off, and have to turn around and land again so I can refill it at the colony; it would make a great deal of sense to have the trailblazer module accept a single atmosuit and be able to take oxygen from a loader to charge it, because who's ever heard of a manned lander, in real life or sci-fi, that didn't have some sort of life-support system?

 

5 hours ago, sf abuser said:

How much of this graphite is on the asteriod commonly? I found a chunk of it (marked with tiles), but there's only 1000kg in it. 

There doesn't work out to be that much kilogram for kilogram, but it gets used so efficiently (90kg graphite is used to make 100kg fullerene, while 1kg fullerene is used to make 100kg of super coolant), that the 1,000kg that you can see, assuming it works out to 500kg after mining, should work out to make 4,500kg of super coolant, which is more than I've ever needed.

The benefit I would offer to colonizing this asteroid is, it has a lot of water to start with, as well as water geysers (at least, I had two on my asteroid, though it was generated a couple patches ago), making it a great place to build a liquid hydrogen/liquid oxygen system for fueling end-game rockets that won't impact your home water supply.

37 minutes ago, Simonova said:

The benefit I would offer to colonizing this asteroid is, it has a lot of water to start with, as well as water geysers (at least, I had two on my asteroid, though it was generated a couple patches ago), making it a great place to build a liquid hydrogen/liquid oxygen system for fueling end-game rockets that won't impact your home water supply.

It sounds like a good idea. Just have to find the way to condense oxygen and hydrogen. Second one has so low condensation temperature, that seems unreachable in this game. The Thermo-Nullifier works only if surroundings are above about -150

By the way, using that glitch, I've already reached the bottom. If only I knew that 1 tonn will be enough... It took 5-6 real hours I guess, and now my guys are returning home with slightly more than 20 tonns of this stuff

21 minutes ago, sf abuser said:

It sounds like a good idea. Just have to find the way to condense oxygen and hydrogen. Second one has so low condensation temperature, that seems unreachable in this game. The Thermo-Nullifier works only if surroundings are above about -150

Using Super Coolant in the Aquatuner you can do it; it just takes forever and is best done in a condensing room surrounded by vacuum tiles for insulation, because it takes only a whisper of heat to boil the hydrogen once it's liquid (using it to fuel rockets is it's own challenge, because it boils in pretty much all pipes except Insulation Pipes made of the Insulation material.

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