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naughty shove voley


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I can't understand how this creature run away, I even add second door, but each 1-3 loops some of them run away. It starts after I add automatic dispenser near right entrance

Orange tiles - copper

doors made from steel and thermium

left-bottom mesh tiles made from steel

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1 hour ago, degr said:

I can't understand how this creature run away, I even add second door, but each 1-3 loops some of them run away. It starts after I add automatic dispenser near right entrance

Orange tiles - copper

doors made from steel and thermium

left-bottom mesh tiles made from steel

Новый текстовый документ (2).jpg

as far i remember doors cant hold them back

but i guess you could use this

thismaybe.png.2df61a57b7fbc16a012242ba78e68813.png

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25 minutes ago, gabberworld said:

doors cant hold them back

Could you please elaborate, because there are 87 creatures in bottom chamber. As I can see, door hold them, otherwise they would crawl over all base in a moment. Which conditions should happen to make door not hold them?

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perhaps it's the mesh block, I can't tell you with 100% certainty that mesh tiles will contain voles, perhaps someone else can clarify this.

Mesh doors on the other hand are quite capable at containing voles.

36 minutes ago, gabberworld said:

as far i remember doors cant hold them back

When voles were first released, mesh doors did not contain voles, but in a later update, this was changed.

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44 minutes ago, Craigjw said:

When voles were first released, mesh doors did not contain voles, but in a later update, this was changed.

i see.

it can be also some sort collider issue because sometimes i see that some stuff goes thro

582kai.gif.ee68f1672a0b040f29998839d5ea32ef.gif

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Voles "poop" regolith 1 tiles away from their current position, there's a chance the regolith will entomb the door and they will escape ...

Easiest way to prevent this is to have the stable entrance on top of the stable ... or just make the door 1 tiles higher than the stable, this will minimize the chance of their escape/

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1 hour ago, Craigjw said:

Mesh doors on the other hand are quite capable at containing voles.

In that case voley should be on left side of stables, it always appear on right side

 

34 minutes ago, MinhPham said:

Voles "poop" regolith 1 tiles away from their current position, there's a chance the regolith will entomb the door

Will try to build more heavy door version, for 400 steel.

34 minutes ago, MinhPham said:

or just make the door 1 tiles higher than the stable

In case if heavy door will not work

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What is the cover area of those digger machines? normally they are able to remove the vole excrement debris without issue.  Make sure that all tiles within the farm are covered by the digger machine, particularly those next to the doors.

I don't know about the validity of the horizontal mesh door that is below the meteor door on the top left, because it's edge on, if a vole tries to tunnel through it, is it going to default to the tile covered by the meteor door if it were open?  You might be best to replace this door with metal tiles and see if that solves the issue.

There are plenty of vole farms that have been tried and tested to work just fine without having to use meteor doors and only use mesh doors.  Powered mech doors also work to contain voles, but I don't think they are as reliable as mesh doors.

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3 hours ago, Craigjw said:

  Powered mech doors also work to contain voles, but I don't think they are as reliable as mesh doors.

difference about that air lock doors is that collider works for them as it should

if talk about meteor doors then they sometimes disappear from map, somesort bug, maybe it something todo with inside trapped items

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