yoyo13 Posted April 30, 2021 Share Posted April 30, 2021 hi, i wanted to share you a fun design of mine ! This is a compact 24*4 ranch, wich is expandable, it has some downside (some hatch might squeeze out of ranch ) but it can be improved.Cheers! MedalTVOxygenNotIncluded20210430053631.mp4 Link to comment Share on other sites More sharing options...
cezarica Posted April 30, 2021 Share Posted April 30, 2021 You got a hatch stuck in the door. Link to comment Share on other sites More sharing options...
degr Posted April 30, 2021 Share Posted April 30, 2021 58 minutes ago, cezarica said: You got a hatch stuck in the door. It is guard hatch Link to comment Share on other sites More sharing options...
yoyo13 Posted April 30, 2021 Author Share Posted April 30, 2021 He is fine, idle, enjoying like u know Link to comment Share on other sites More sharing options...
SamLogan Posted April 30, 2021 Share Posted April 30, 2021 GG for the complex automation. Here's a simpliest version : Author : If you replace the top door by a wall, the creature will fall down. Link to comment Share on other sites More sharing options...
yoyo13 Posted May 1, 2021 Author Share Posted May 1, 2021 So critter can climb up door without being stuck in Link to comment Share on other sites More sharing options...
degr Posted May 2, 2021 Share Posted May 2, 2021 In op-post 3 doors used to elevate hatch for 5 cells, SamLogan solution use 3 doors to elevate creature for 3 cells (or 4?). Anyway, elevate creature with door lock illegal. I reported to greenpeace. Link to comment Share on other sites More sharing options...
yoyo13 Posted May 8, 2021 Author Share Posted May 8, 2021 Nvm this set up, i did a new one. Thanks to slame Logan, i build a new one and test it for 300 cycles. This set up has no downside and accessible early one. - Its a combinaison of Or, Filter and Note Gate. - Weight Plate ensure no hatch are stuck in door - 4th Floor act as a garrison for incoming hatch and hatchling - All other floor follow same rules, a hatch come in, choose an available path and fill empty stable one after the next, if all are full and there are atleast 6 hatch on garrison, the slaughterhouse path open. I tryed door elevator too, but it didnt worked at all Maybe bc of Dlc. Link to comment Share on other sites More sharing options...
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