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Would a radbolt battery break game balance?


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Tbh I don't like the idea.

Radbolts are nice, unique thingies that must be constantly on the move, cannot stop and decay easily. Making battery for them would kill their uniqueness...

What I could propose to somehow "store" them would be addition of Radbolt accelerator building that increases their lifetime (currently decreasing 1 per every tile they travel). Accelerator would allow us to make closed loops of radbolts, with Radbolt Redirector controlled by logic signals to eject some of the bolts. That is IMO much more fun solution that encourages creative builds.

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53 minutes ago, goboking said:

Would the ability to store radbolts be OP?  What sort of cost (advanced materials, power drain, heat generation, radiation, etc) would we need to pay to keep things balanced?

I find its a great idea, I spoke with Dr. Jones already about it - He finds it plausible.

Dr. babba

Gravitas Statistics & Hallucinations Manager, Isotopes Facility 139

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