Developer Kevin Posted February 9, 2021 Developer Share Posted February 9, 2021 Hey Grifters, More general fixes today, and more smith finale work with temporary dialog, that will disappear in a week or so, like tears in the rain. Enjoy! CARDS Oshnu Glue now has 2 charges The following cards now trigger with cards drawn at the start of your turn: - Wretched Strike - Robodex - Auto-Plating - Lumin Darts - Known Thug The descs for the following grafts have been clarified to include that they do NOT include cards drawn at the start of your turn: - Wretched Jar - Locus Breaker - Reinforcer - Thought Reverser Wraith Needle is now restricted to Sal and Rook Appeal To Reason no longer removes Influence. Cost increased by 1 Reduced bonus damage on Intrigue to 3 The "Investigator" core argument now triggers at the end of their turn rather than the start UI Fix objective text disappearing if it is modified during a card game. Changed the anim on knuckle_down to prevent it from dragging out too long with high stacks of Trauma Fix rb/lb button hints for navigating tabs on the Relationship Screen. Increase the animation speed when selecting perks during new game. Fix sticky onscreen card when using Sequencer and choosing a card that's already in hand. GAMEPLAY BattleUtil.ResolveBattle now checks if any fighters were a boss rather than just the primary fighter. This fixes an issue where Tazz would always show up as never having been beaten. Culling the Herd: You can still succeed the quest if you kill the target but then run away. Fix intimidation opinion event occuring late (only after all option handlers are resolved) Add a special case option for when the clerk at the docks has already been bribed by you. View full update 4 2 3 Link to comment Share on other sites More sharing options...
ZeppMan217 Posted February 9, 2021 Share Posted February 9, 2021 2 hours ago, Kevin said: Increase the animation speed when selecting perks during new game. Any chance Flourish selection screen could be sped up as well, or at least be affected by the Combat/Negotiation speed slider? Link to comment Share on other sites More sharing options...
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