Developer Kevin Posted January 16, 2021 Developer Share Posted January 16, 2021 Hey Grifters! We have lots of UI (and especially controller UI) fixes for you today. Also: new smith cards and grafts! And smith's day 3 has a new experiment, and should be playable end-to-end now. Give it a shot, and don't spare the f8s! UI fix lumin_turret's preview anim Fix MENU_CANCEL opening the Achievements screen from the main menu. Adding a sorting function to the People and Bosses compendium that sorts the agents by how much they still need unlocking Making the Mettle screen adapt to various aspect ratios properly Adding gamepad support and fixing layout issues on the Run History screen Fix font image rendering not working if there are multiple texture samplers. enable controller mode debug menus (press in RS and it's like you pressed ~) Adding the mettle cost to Mettle upgrades on gamepad Adding gamepad support to the Mettle screen Adding a screen to see one's Boons and Banes. Also made it possible to open the Relationships Screen directly on a specific agent. And fixed the bug on the graft tooltips where after showing a boon/bane/perk/mutator tooltip, it would never show any graft's rarity Fix weird initial scroll position due to setting default focus prematurely, when opening battle/negotiation deck screen in gamepad mode. Fix rare situation where transitioning into Gamepad mode using the directional pad to focus a card will briefly revert to M&KB due to a forced mouse position change. Fix 'random' card focus after playing a card. Now, the next card focus will always be the first one in hand. I'd like to revisit this to make it the "card after the one you played" because I think that's preferable, but also much trickier atm. Confirm card targetting in controller mode now happens on button up, so that it does not cause inadvertant card plays. Expanding icon containers on the main overlay on hover/gamepad-focus Showing tooltips on the main overlay's graft icons Tweak focussed card arrangement size and offset to be less obtrusive. GAMEPLAY Added an experiment for Smith's full 3rd day muliffee/eden/seemli trap/betrayal fight gets backup hooked up seemli/eden job spawns Fixed crash caused by the Shredmaw's consume attack CARDS Fixed desc of soothing_concoctions Reduced cost of Damnation by 1 Added 3 new Smith battle grafts Save Face now applies composure to a chosen target instead of your renown Added new Threshold cards for Smith Fixed crash caused by resourceful. New cards now max out at Rare instead of trying to find unique or boss cards MISC Removed "Felek" and "Tazz" from the list of random names View full update 3 2 3 Link to comment Share on other sites More sharing options...
Rook the Bogger Posted January 16, 2021 Share Posted January 16, 2021 Quote Added an experiment for Smith's full 3rd day So you guys did listen to my idea! A blessing from the lord! Link to comment Share on other sites More sharing options...
Scrumch Posted January 16, 2021 Share Posted January 16, 2021 Nepotism got added too? Was this from this patch or earlier? I remember it being only in the files before. Link to comment Share on other sites More sharing options...
RageLeague Posted January 16, 2021 Share Posted January 16, 2021 Yeah nepotism is added in an earlier patch. 1 Link to comment Share on other sites More sharing options...
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