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Ripping don't starve animations, where do I start?


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You mean BrashMonkey's Spriter (Pro)?

Also there's Spriter 2 Pre-Order on their dev's page.

 

But something else may interest you as well, and that's a proverbial trench-coat guy in a back alley of the web asking you if wanting to "sail the high seas" for your desire. Yes, is about trackers and torrents ;)

As somebody who owns spriter pro, you don't need it at all for making custom animations. It just has quality of life features such as bones. @Cuikui link is pretty much what most people use. Some animations don't decompile very presentably and may need to be cleaned up.

Actually now I am wondering if klei is planning to add compiler support for some of spriter 2's impressive curve features, or if don't starve even can support that, because that looks really cool.

10 minutes ago, IronHunter said:

As somebody who owns spriter pro, you don't need it at all for making custom animations. It just has quality of life features such as bones

I downloaded the first spriter but was having trouble finding the cookbook animation rig. I wanted to get a clean ref of warly reading the cookbook.

1 hour ago, minespatch said:

I downloaded the first spriter but was having trouble finding the cookbook animation rig. I wanted to get a clean ref of warly reading the cookbook.

Spriter is a software designed to open scml files which can be obtained using krane and ktools to decompile .anim, .build, and .tex files

The animations you need to look for are in the cookbook_open state
The .anim file can be found in player_action_reading.zip

Edit:
Spriter is intended to be a animation software, but the vast majority of modders use it as a preview tool for viewing scml files.

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