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Getting back from 4th+ Planetoids?


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Using 2 rockets I can send down 2 trailblazers, deconstruct them, and build a landing pad and a little room with a pump for refueling my rocket to return, but I've only been able to carry along an extra 25kg of co2 by getting a bottle dropped in the pod.

Other than bringing along coal or something to generate co2 for a return journey (or grabbing some of the existing co2 on some planets), how are you handling getting these rockets returned/fueling on the planetoids you've just put a landing pad on.

I think this problem is made worse for me as my co2 rockets hold 100kg but I've seen and heard of people having 150kg. Tried making a new save file and still 100kg :(

As an aside, the magma planet, how am I meant to get through the magma... I've seen Francis Johns method of burrowing with steel doors, but the only other things I can think of is a steam turbine to eat the magmas heat, or use a bottle emptier or something, but I don't like any of these solutions

Well, if you live long enough your dupes will make the CO2 for you. Besides that, or finding it where you go, you've excluded almost every option - bringing it along or something to generate it. CO2 rocket engines hold 100kg.

You've also excluded many options with the lava. If you don't want to decide what to do with the magma right now, you could build a door pump to box it all in.

Thanks, I think I'll bring a load of coal to generate some co2 and use the door pump for the magma.

Looking forward to updates to the DLC, it seems to go kind of off the rails after the first 3 planetoids but that's probably due to my play style :P

Some other ideas about storing magma, since a compressed room might be hard to work with later.

Mop it all up. You can get about 9T mopped before an unsuited dupe is incapacitated! They even train their strength. Good for them.
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Pump into reservoirs (you seem to be aware of liquid magma pumps) then deconstruct them.

My time to magma planet was short thanks to Smithe37 who gave me the idea for lumber (wood burner produces much more CO2 than coal generator) and some steel on board. In the first two planetoids there was already some refined metal you could dig so I thought I could do that at the magma planet too. It was a disaster.... *below my successful trip

Spoiler

 

2 dupes in 2 rockets in atmo suits (that are unequipped to the floor the moment they enter the rocket), lumber+ steel (or other metal/refined metal for building burner+ pump+ battery some wires and automation wires), berry sludge + oxylite in the rocket I would land, then landing 2 trailblazers (dupes in atmo suits), deconstruct trailblazers, build landing pad + ladders, unequip suits inside rocket (they are fiiiine... they can breath in the rocket), setting up CO2 production, left the planetoid in about 5 cycles from landing and it is ready for working in the next trip.

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*at the time I was playing this it was possible to land a trailblazer without a dupe inside so I preferred landing one of the two dupes and the other one landed when landing the rocket

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I think the thing we miss at the moment is the more advanced rockets. You usually was supposed to have enough fuel for the round trip not crash-land to magma... But until that's ready crash-landing and building in order to leave (or bring CO2 for the return trip) is the only options at the moment.

On 12/31/2020 at 2:22 PM, sakura_sk said:

I think the thing we miss at the moment is the more advanced rockets. You usually was supposed to have enough fuel for the round trip not crash-land to magma... But until that's ready crash-landing and building in order to leave (or bring CO2 for the return trip) is the only options at the moment.

Definitely. I think Klei will give use much better rocketry (with higher requirements), but what we have now is still sort-of a preview with regards to rocketry. 

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