blash365 Posted November 28, 2020 Share Posted November 28, 2020 I cant count the times that i have seen dupes take up a task at the end of their shift, that sends them halfway across the asteroid only to realize shortly before arriving on location that they have a lunch break. Please try to tweak this a bit. There surely must be better tasks to do before the workshift ends. Link to comment Share on other sites More sharing options...
Cybeon Posted November 28, 2020 Share Posted November 28, 2020 I doubt it will be ever done. Fixing this would require an accurate estimation of the time required to fulfill the task. Which is non trivial and in some cases even impossible. Also adding such check would increase task planning time, causing even more dupe lag in large colonies. Link to comment Share on other sites More sharing options...
blash365 Posted November 28, 2020 Author Share Posted November 28, 2020 Colony size was significantly reduced. The task routing needs to be checked anyway. It does not have to be super-accurate just take care of the most bizarre misjudgements. Link to comment Share on other sites More sharing options...
MinhPham Posted November 28, 2020 Share Posted November 28, 2020 They even take task in the area that they don't have permission to, like "generate power" in a room that they are not permited. These things will become noticeable once the colony size big enough, some dupes are standstill and when click on them you can see the task they are about to take. Link to comment Share on other sites More sharing options...
blash365 Posted November 28, 2020 Author Share Posted November 28, 2020 14 hours ago, MinhPham said: They even take task in the area that they don't have permission to, like "generate power" in a room that they are not permited. These things will become noticeable once the colony size big enough, some dupes are standstill and when click on them you can see the task they are about to take. Hm, i never noticed that. How do you manage your permissions? Locking doors? Door permissions? Duplicant check points? Automated doors? Link to comment Share on other sites More sharing options...
MinhPham Posted November 28, 2020 Share Posted November 28, 2020 2 hours ago, blash365 said: Hm, i never noticed that. How do you manage your permissions? Locking doors? Door permissions? Duplicant check points? Automated doors? Using door permission ... i locked ~60 dupes inside a big gym to train for rocket pilot, some operating dupe outside trying to "generate power" in the area which they don't have access. Took a while for them to realize they can't do that errand .. Link to comment Share on other sites More sharing options...
blash365 Posted November 28, 2020 Author Share Posted November 28, 2020 57 minutes ago, MinhPham said: Using door permission ... i locked ~60 dupes inside a big gym to train for rocket pilot, some operating dupe outside trying to "generate power" in the area which they don't have access. Took a while for them to realize they can't do that errand .. But that image is from vanilla. While the bug might as well be present in the DLC, the small map might not make it as noticable at the moment. Or do you have a DLC example as well? Link to comment Share on other sites More sharing options...
Artorias36 Posted November 29, 2020 Share Posted November 29, 2020 On 11/28/2020 at 2:58 AM, Cybeon said: I doubt it will be ever done. Fixing this would require an accurate estimation of the time required to fulfill the task. Which is non trivial and in some cases even impossible. Also adding such check would increase task planning time, causing even more dupe lag in large colonies. No need to make it this complex. The game would improve a lot if the dupes continue to finish the current task after the lunch break. I literaly saw once a dupe drop 500 kg of steel meant for a bunker door 1 meter before delivering and then a metor shower made the steel fly across the map. If a dupe finish the current task before going to eat the game would improve drasticaly. Link to comment Share on other sites More sharing options...
blash365 Posted November 29, 2020 Author Share Posted November 29, 2020 We could also add a buffer that allows dupes to complete their last task for a few seconds into the next phase if they are almost done with it. Link to comment Share on other sites More sharing options...
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