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Puzzle Solver


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That weird sigil puzzle you found?

Spoiler

image.thumb.png.760773555e9a520ededae864770b8ba2.png

Here's how to solve it:

Go get a SINGLE "Distilled Knowledge" from the giver thing. Put it where Maxwell is standing in the picture above. Make sure it is the only one even remotely nearby.

Step 2) Run this code in the server console

lock=nil;s=nil;
local main = c_findnext'archive_orchestrina_main';
local x,y,z=main:GetPosition():Get(); test=TheSim:FindEntities(x,y,z,15,{"resonator_socket"});s={};for i=#test,1,-1 do table.insert(s,test[i])end;table.sort(s,function(a,b)return a.GUID<b.GUID end);
lock = TheSim:FindEntities(x,y,z,3,{"archive_lockbox"});

if not lock[1] then 
	TheNet:Say("can't find puzzle in the center");
	return;
end;


lock = lock[1].puzzle;
TheNet:Say("found puzzle");

Step 3) Then run THIS code in the server console.
 

for i,v in ipairs(s) do 
	local c = v.components;
	if c.inspectable==nil then v:AddComponent("inspectable")end;
	v:RemoveTag("noclick");
	v.str="#"..lock[i]
	c.inspectable.getspecialdescription=function(self)return self.str or"BLANK";end;
end;
TheNet:Say("order generated");


Now whenever you inspect a sigil, it will tell you it's position in the order.

Whenever you get a new Distilled Knowledge, you have to run both again.

if you have the Insight mod, it'll also reveal the puzzle for you in a different manner.

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5 minutes ago, WebberMain said:

Which ones xD

There is a recipe for astral detector, under structures tab.

There's the recipe for the turf creating machine, Terra Firma Tamper under the science tab.

Then there's recipe for the collected dust in the refine tab.

The Forbidden Knowledge teaches you one of these. You need to do it three times.

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