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Zombie spores options


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Zombie spores are extremely hardy.  They don't die in anything but chlorine and they have an extremely large temperature range.  You could pump any gas or liquid infected with zombie spores in to a reservoir in a chlorine atmosphere. 

Alternatively, you can throw power at the problem and attempt to super cool the material to below 105 C, but the reservoir approach is easier. 

But the best approach is to crush it out of existence.

EDIT:  I haven't tried this, but you may also be able to kill zombie spores by flooding the chamber with another kind of germ, like food poisoning or floral scents. 

Crushing them is a good solution. However:

If it's a large amount of infected material this may take more thinking through.

If it's enough to fill reservoirs, then do use the chlorine-filled-room+resevoir method to eliminate the spores from the materials. (If you want to salvage said gas/liquid) There are many threads dealing with decontamination, you should practice with materials that are "blessed" with slimelung or food poisoning first.

If you don't care about the resources, then venting into space is the "low cost" alternative. No big setup, just pump it into the void and it will disappear.

Fair warning: do not try to capture Zombiespore infected CO2 with a carbon skimmer. The polluted water will have z-spores, then the sieve will also produce polluted dirt with spores, annnd  thenn... (you'll see where I'm going)

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Best advice when proceeding to uproot a sporechid is to make sure it's surrounded by vacuum. It will do a final spore "puff" if you allow it to.

I'm not completely sure on the mechanics of "infectious floaty thingies" but I once did put a lot of buddy buds on a bottlenecked  passage to see how the competition between slimelung and floral scents would go.

Needless to say, no joy there. If there was indeed a substantial amount of one type of infection that had already taken root then floral scents can't do much.

Then again, polluted oxygen is the preferred environment for slimelung (home advantage). CO2 and related stuffs is for spores and water is for food poisoning...

I did have a reservoir filled with CO2 that had floral scent in it for the soda fountains, so I like to think it had a nice flavor to it.

6 hours ago, JoeyMeIs said:

How do you deal with zombie spores and whats the easiest way to deal with them? I crushed them while in CO2 or oil by building blocks diagonally but thats the only way i ever dealt with them.

Same here. That approach works pretty well and is low-risk.

One of the ways I dealt with them was to flood the area with chlorine gas, while slicksters ate all the CO2. In case of infected oil, I do the diagonal building crush on it to delete it. Zombie spores are the only germ I really respect, because it's effects are quite massive and the germ itself is almost indestructible.

 

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