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13 minutes ago, chirsg said:

and it would just be clientside, right? nothing that would destroy the town and leave the villagers running in terror?

yes.... but I think AddPrefabPostInit is only executed at server... So maybe try PlayerPostInit instead and check for inst.prefab=="wathgrithr".
Please test if it works :D

@Serpens
AddPrefabPostInit and AddPlayerPostInit are both executed on both client and server.
All the PostInits are actually (if i remember correctly. I think one of them is client-only, something to do with controllers. AddGamePostInit?)
 

Edited by penguin0616
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At the very worst case scenario if code isn't a solution, you can override her animations by overwriting her player_idles_wathgrithr.zip, this method of file swap is client side. You can just clone it to use whatever you want it to be as long as the animation is overwritten.

As I am not sure if the custom_idle in the master_postinit is something that can be changed for the client.

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