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Clothing checkpoints


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Cool and warm sweaters should be weared according to the area. 

Yes, I could do that with a duplicant checkpoint by prohibiting certain dupes from entering a cold or hot area. But that would have a disadvantage, less workwers allowed.

With a locker and a clothes checkpoint, dupes would wear a cool or warm sweater passing by and leaving it in the checkpoint locker when leaving the area in the opposite way, just as atmo suits work, but without power or oxygen. As long as there are sweaters, they could pass.

This wont be hard to do. I bet that there are even mods around that do it.

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3 hours ago, alexkuzmov said:

Clothes are 100% useless.

I wish they redid the clothes. As it stands the sweater protects from both heat and cold while the vest does the opposite, makes the cold and heat effects kick in faster which is kinda useless.

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On 8/31/2020 at 8:53 PM, alexkuzmov said:

Clothes are 100% useless.
Snazzy suits all around.

Snazzy yes. But I never use the other ones, because I never know where my dupes decide to work the next cycle. I could, of course, make some doors and allow only some dupes to enter the areas, but not using them is much more easier ;)

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