• Content Count

  • Joined

  • Last visited

Community Reputation

18 Good

About Yetinotincluded

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cool and warm sweaters should be weared according to the area. Yes, I could do that with a duplicant checkpoint by prohibiting certain dupes from entering a cold or hot area. But that would have a disadvantage, less workwers allowed. With a locker and a clothes checkpoint, dupes would wear a cool or warm sweater passing by and leaving it in the checkpoint locker when leaving the area in the opposite way, just as atmo suits work, but without power or oxygen. As long as there are sweaters, they could pass. This wont be hard to do. I bet that there are even mods around that do it.
  2. This problem could be solved measuring the tune up lifetime in watts instead of time. That way, a 5000 watt tune up could be used when it produces all those surplus watts insted of 3 days. That way, even a manual generator tune up could be worth it. I also think the metal in the chip should be retrieved. Tune up chips cost time of an able dupe to install and time (or oxygen) is a resourse in this game.
  3. Algae terrariums could have an improved version with this advantages: 1-plumbing system. Like toilets, water comes in in one spot, polluted water comes out on the other. 2-Algae producers. Instead of consuming a little algae for upkeep, algae terrariums could produce a little algae when harvested from time to time. 3- Oxygen production decreases a little when out of carbon dioxide. This "high tech" variant of the algae terrarium could make the terrarium competitive in later stages of the game, cause dupes have trouble disposing of polluted water bottles quickly and it takes 4 working terrariums per dupe. It could also make terrariums viable in far away places. Thanks for reading.
  4. To produce a chemical reaction in ONI, you need a machine or an organism. Substances can change state, but do not react, and separate in sheldom cases (Boiling polluted water for example), but never mix. Some chemical reactions and substance mixing could be included in the game. Some could make the game harder, for example if chorine corrodes metal equipment, or hidrogen and oxigen at a certain temp react in water, producing lots of heat (and explotions, if you borrow them from comets). But some could make the game easier, for example, if oxiguen and carbon dioxide mix, it could be easier the breath. Also, the gas and liquid filters would make a lot of sense. I know is a hard and game changing step, but one to be considered. Thanks for reading.