Elin64 Posted August 27, 2020 Share Posted August 27, 2020 Just sharing a few of builds i commonly use. Please tell me if something feels strange bad or whatever . I built all of them in real game without debug and in usefull situations Main base: Oxygen generation and industrial zone: Big power generator in mid game (only need a bit of steel and plastic) Space: liquid (oxygen / gas) generator Solar panel energy: Sleet weat farm: End game petroleum into nat gas: (requires lots of thermium /steel) Link to comment Share on other sites More sharing options...
Glassyfo Posted August 28, 2020 Share Posted August 28, 2020 16 hours ago, Elin64 said: Just sharing a few of builds i commonly use. Please tell me if something feels strange bad or whatever . I built all of them in real game without debug and in usefull situations Space: liquid (oxygen / gas) generator If you use a loop of hydrogen gas around the steam generator down to the oxygen you can do without all the wheezeworts and conveyors. Link to comment Share on other sites More sharing options...
Tsabo Posted August 28, 2020 Share Posted August 28, 2020 18 hours ago, Elin64 said: Solar panel energy: My bunker doors keep getting knocked out of commission because meteor impacts (well, I assume it's meteor impacts) keep wiping out the one piece of wire (automation and power) that actually connects to the input port. I'm guessing the solution is to make that one wire piece out of steel? Link to comment Share on other sites More sharing options...
Elin64 Posted August 28, 2020 Author Share Posted August 28, 2020 5 hours ago, Tsabo said: My bunker doors keep getting knocked out of commission because meteor impacts (well, I assume it's meteor impacts) keep wiping out the one piece of wire (automation and power) that actually connects to the input port. I'm guessing the solution is to make that one wire piece out of steel? it's strange, all my automation and power wires are in iron. Be sure to not use lead. I only use steel for the wires on the rockets pass. It could be overloading, check well what the game says on the broken wire Link to comment Share on other sites More sharing options...
Tsabo Posted August 28, 2020 Share Posted August 28, 2020 11 minutes ago, Elin64 said: it's strange, all my automation and power wires are in iron. Be sure to not use lead. I only use steel for the wires on the rockets pass. It could be overloading, check well what the game says on the broken wire My rockets knock out steel wires too, but I guess that's a different problem. Back to the solar panel design: doesn't the fallen hot regolith damage the mesh tiles when the bunker doors open? Link to comment Share on other sites More sharing options...
Elin64 Posted August 28, 2020 Author Share Posted August 28, 2020 1 minute ago, Tsabo said: My rockets knock out steel wires too, but I guess that's a different problem. Back to the solar panel design: doesn't the fallen hot regolith damage the mesh tiles when the bunker doors open? Nope: Link to comment Share on other sites More sharing options...
Urist McPilot Posted August 28, 2020 Share Posted August 28, 2020 What happens to the heat generated by the robominers? I would expect them to overheat this way. Link to comment Share on other sites More sharing options...
Elin64 Posted August 28, 2020 Author Share Posted August 28, 2020 9 minutes ago, Urist McPilot said: What happens to the heat generated by the robominers? I would expect them to overheat this way. I build them in steel and they usually don't overheat. There is 1 way for the robot miner to overheat, it's when there is too much regolith falling when the bunker door opens, it blocks the robot miner work and it ends overheating. You can solve this by building the robot 1-2 tiles higher than on the picture for example. Link to comment Share on other sites More sharing options...
Cipupec2 Posted August 28, 2020 Share Posted August 28, 2020 Nice builds. I might use that liquid oxygen generator (never reached that point yet). Not sure about space though, don't you have problems with robo guns overheating? btw regarding the main base, i'd suggest moving the transit tube bellow the living area (with firepoles it's 50% faster going down then up) and in the future, plan ahead to put the common rooms ( showers, mess and rec area) between the columns of bedrooms. It's the place dupes traverse the most, any optimization to pathing here nets much in the long run Link to comment Share on other sites More sharing options...
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