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Fluid mechanics


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The way I remember it, water (and other fluids) had an unrealistic model. They’d fall down, but there was no concept of water pressure, and a U-trap would block water because water wouldn’t rise on the other side of the trap. I know I built structures with this in mind. Mostly in the Oil biome.

Either this is no longer the case, or it was never the case and I misunderstood what was going on.

Recently I dug up toward a big pool of salt water in a Oceania asteroid. I can’t see the top, so I entered from bottom. I built a U-trap with a pump in it, and then dug upward to the bottom of the pool.

Water definitely started rising on the other side of the trap. I was able to contain it by quickly putting in an airlock door, so it didn’t flood my base, but I was definitely surprised.

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2 hours ago, mathmanican said:

You CAN use a different liquid to trap things in. 

or it can become trapped if there is a trapped packet of gas to stop it.

Same old rules apply - one element per tile, 1g of oil will stop infinite tons of water, etc etc. Likewise 1g of a trapped gas can do the same.

1 hour ago, melquiades said:

Liquid mechanics did change somehow, i have seen some weird behavior on the latest update on what were thousand cycles old stable builds.

...

 

I've seen 300g of oil just flip out into water in a steam room and vanish suddenly, so I do think something is up if this wasn't the case before the latest patch.

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