Scrumch Posted August 7, 2020 Share Posted August 7, 2020 (edited) I know there's a HasTag command to check if a player has a certain tag, but is there a equivalent for checking what build the player is currently using? Would it be something like: inst.AnimState:GetBuild = "playerbuild"? Edited August 9, 2020 by Scrumch Link to comment Share on other sites More sharing options...
Hornete Posted August 7, 2020 Share Posted August 7, 2020 44 minutes ago, Scrumch said: I know there's a HasTag command to check if a player has a certain tag, but is there a equivalent for checking what build the player is currently using? Would it be something like: inst.AnimState:GetBuild = "playerbuild"? Yup! You got it right, You can run inst.AnimState:GetBuild() to get the current build the entity is using! 1 Link to comment Share on other sites More sharing options...
CarlZalph Posted August 7, 2020 Share Posted August 7, 2020 2 hours ago, Scrumch said: inst.AnimState:GetBuild = "playerbuild"? Further, for compares you'd have two '='s. Using one is an assignment operator. Ex: if a == "bob" 1 Link to comment Share on other sites More sharing options...
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