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New ideas for mobs, drops and crafts.


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I was thinking of some new items and crafts that could be drop by the new and old mobs on the game. Here are my ideas:

-Rock jaw: I really loved this new mob, I would even love to see a big boss Shark in the future. But back to the loot, it would be cool to have him drop his rock jaw upon defeat. It could be used to make a better anchor (with some gears and electric doodads) that could rise faster, or a grappling hook like add-on for the boats that would allow you to get items from far from your boat.

-Crab king: besides the trident blue print, his loot table is not very impressive, even drops lots os sea shells that we would hardly use. I think he should drop pieces of his magic crown (wizard stone), that you could use to craft a piece of armor with 80% damage  reduction (4 wizard stones + 2 moon rocks + 2 ropes), that can be repaired with moon rocks, where you could socket gems for added effects (blue: no overheating or fire damage/ red: no freezing or cold damage/ purple: no sanity changes (up or down)/ green: faster crafting (like Winona)/ yellow: speed boost and light radius)/ orange: items will be pulled towards you (you can pick them yourself), the socketed gem effect is permanent while the armors durability doesn't reach zero%, but if the armor breaks you lose the socketed gem and the wizard stone pieces used to craft it will fall to the ground (you can pick them up and recraft the armor) . You can take the gem out and change it for another as long as the armor is at 100% durability.

-Gnarwail: he should be more agresive once attacked, and only lose his horn when he dies, or at least keep attacking you with the horns on his back, to make him more challenging. Also, since he is a whale, he could drop blubber, like the whales on shipwrecked. This could be used for food or as a crafting material for shipwrecked like clothing items.

-Shattered Spider den: when a tier 3 normal spider den on the moon island tries to spawn a spider queen, the spider queen should mutate into a Shattered Spider Den.

Now for some old mobs:

-Varg: a nasty surprise at the end of a trail. His loot table is just 1-3 tooth + 4-6 monster meat, nothing impressive for all the fight. They should spawn a Hound mound after they die. This will also give us another source of bone shards and make hound mounds renewable. Also, he could a new item called "Varg Hide", that could be used to make a Varg cape, made with a Varg Hide + 1 Rope + 6 Tooth. This item makes hounds follow you and not attack you. But they will still attack every other mobs on sight.

-No-eye-deer: they should drop bone shards if killed while having a horn.

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2 hours ago, UnknowX said:

I was thinking of some new items and crafts that could be drop by the new and old mobs on the game. Here are my ideas:

-Rock jaw: I really loved this new mob, I would even love to see a big boss Shark in the future. But back to the loot, it would be cool to have him drop his rock jaw upon defeat. It could be used to make a better anchor (with some gears and electric doodads) that could rise faster, or a grappling hook like add-on for the boats that would allow you to get items from far from your boat.

-Crab king: besides the trident blue print, his loot table is not very impressive, even drops lots os sea shells that we would hardly use. I think he should drop pieces of his magic crown (wizard stone), that you could use to craft a piece of armor with 80% damage  reduction (4 wizard stones + 2 moon rocks + 2 ropes), that can be repaired with moon rocks, where you could socket gems for added effects (blue: no overheating or fire damage/ red: no freezing or cold damage/ purple: no sanity changes (up or down)/ green: faster crafting (like Winona)/ yellow: speed boost and light radius)/ orange: items will be pulled towards you (you can pick them yourself), the socketed gem effect is permanent while the armors durability doesn't reach zero%, but if the armor breaks you lose the socketed gem and the wizard stone pieces used to craft it will fall to the ground (you can pick them up and recraft the armor) . You can take the gem out and change it for another as long as the armor is at 100% durability.

 

-Shattered Spider den: when a tier 3 normal spider den on the moon island tries to spawn a spider queen, the spider queen should mutate into a Shattered Spider Den.

 

-Varg: a nasty surprise at the end of a trail. His loot table is just 1-3 tooth + 4-6 monster meat, nothing impressive for all the fight. They should spawn a Hound mound after they die. This will also give us another source of bone shards and make hound mounds renewable. Also, he could a new item called "Varg Hide", that could be used to make a Varg cape, made with a Varg Hide + 1 Rope + 6 Tooth. This item makes hounds follow you and not attack you. But they will still attack every other mobs on sight.

 

i personally like all the ideas in this  post but these ones are my favourite especially the rock jaw hes my favourite mob in the ocean so far and him dropping an item for upgrading a boat would give people more reason to kill him as for the crab king i made my own post about they should change his loot table but this idea seems really cool too but the shattered spider queen part doesnt give much context how would she fight would she summon normal spiders or lunar spiders(forgot their name) how would she look other than that the varg part is cool and this post pretty in my opinion

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