Szczuku Posted July 1, 2020 Share Posted July 1, 2020 If you feed your character something that'd make them have +110% hunger they'll comment on how they're full. They'll also receive a debuff that slows them down. This mechanic would: 1. Encourage people to use more diverse methods of healing (which would mean that new content being a healing item wouldn't be frowned upon) 2. Give Klei more space to work with when designing characters. Minor perks linked to overeating. Link to comment Share on other sites More sharing options...
minespatch Posted July 1, 2020 Share Posted July 1, 2020 The concept for overeating looks like it was introduced since the very beginning but haven't been explored in the final product. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted July 1, 2020 Share Posted July 1, 2020 I want them to puke being stunlocked until you puke the 40 dragonpies Link to comment Share on other sites More sharing options...
helperforum Posted July 2, 2020 Share Posted July 2, 2020 yeah so Food doesnt become too OP Link to comment Share on other sites More sharing options...
Synchronics Posted July 2, 2020 Share Posted July 2, 2020 21 hours ago, Szczuku said: u feed your character something that'd make them have +110% hunger they'll comment on how they're full. They'll also receive a debuff that slows them down. This m I feel that the game is hard enough for newcomers of the series. I do not have all food percentages in my head. Imagine eating a meaty stew then getting debuffed. An alternate to implement this concept would be to have the player refuse the food saying something like "I'm not hungry enough" (Poor Wolfgang mains) Link to comment Share on other sites More sharing options...
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