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[Game Update] - 416829

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Kevin    2507

Hey Grifters,

We're finding lots of little unlocalized corners of the game, and fixing them one by one. Some day, we will get them all!

We're also focusing on finding all of the crashes in the engine and the game. If there's anyone who has been experiencing intermittent hard crashes while playing on laptops or with older graphics cards, I have some new experimental fixes you can try. Message me below!

Anyway, here's today's list:

  • Make backspace work correctly when inputting Chinese text.
  • Skittish is now also triggered by allies fleeing
  • Clean Slate now also affects bounties.
  • Fixed bug where Two Fisted wasn't correctly registering the bottles added
  • Copy opponent intents array before playing opponent intents.  This fixes a potential crash if an opponent intent caused removal of another intent, such as with the Drunk bounty.
  • Annihilation Cage now clears the sticky flags at the start of the enxt fighters turn to prevent confusion abou the sticky keyword
  • Forced Compression and Call To Rise can no longer affect cards with variable cost
  • Adding Space keybinding to end turn in combat and negotiation.
  • Fixed bug where Kashio's max health changing made it different than her holo clones
  • Localize agent name on the character progress tooltip in the New Game screen.
  • Reworked the handling of Burnout cards
  • Fixed crash caused by efficient_disposal_plus
  • Adding a confirmation stage to the Card Shop, Card Draft, Pick Coin, Pick Graft and Pick Legacy screens. For mouse mode
  • Adding a confirmation popup when leaving loot behind
  • Prevent crashing if img= text formatting is incorrect.
  • Fix img= format text for a few french UI strings.
  • Fix potential crash when replacing graft if offered a graft you already have.
  • The dodgy scavenger can now offer you replacement grafts.
  • Preventing the Enemy Reserves from getting hidden by the quests in combat. Hiding the quests button tooltip when the quests list is open.
  • Localize Whispered Rumors argument text.
  • Fix tutorial text not pulling the first character following the ** when being parsed.
  • Add new-line to TextNode missing image warning.
  • Fix potential GetAudioDevices crash if queryDriverInfo fails for a given index.
  • Localize objective text for Visit the Hesh Outpost.
  • Fix unlocalized portion of Hilt Bash card text.
  • Fix crash when destroying core argument with AOE at the end of side_termination_of_command.lua
  • Preventing the Outfits button from being locked when only one outfit is unlocked
  • Locked cards are no longer clickable
  • Localize Bargaining and Bad Credit graft names when showing up as a payment modifier.
  • Localize raider's Raid attack: X shills stolen!
  • Suppress secondary target validation for AOEs -- those should never retarget!
  • Fixed bug where Rentorian Battle Armor kept applying power every turn
  • Fixed bug where Spear Head wasn't removed at the end of your turn
  • Fixed bug where Spear Head affected counter attacks 
  • Spear Head now increases in duration per stack
  • New chinese translation updates

View full update

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  • Thanks 2

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Dysent    0

So ever since switching to experimental and installing 416829, I can't select grafts -- and the nongraft cards require a double click to select instead of single click whether or not the single click option is enabled. This happened in the smith experimental mode as well as standard campaign. I just don't get a confirmation dialog when clicking the grafts. In each case (both experimental smith run and regular campaign), I had all my graft slots available and empty and no mutators on. 

Edited by Dysent
verifying proper version

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ElNogal    22

Yep same thing happens to me, can't select grafts at all. Just started a new run with Rook and got to Hebel to get my first graft and I can't get it. Also I dunno if this is going to happen later but in this run I didn't get the Parasite event to show up after the first Negotiation, which is kinda weird.

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ElNogal    22

about the Parasite event thingy, I just started playing that Rook's campaign from the point I left it and it showed up on the beginning of day 2. Should look it up and patch it bc having it to show up 2nd day makes it so difficult to upgrade reliably.

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ArtixBot    135

That change was intentionally made from an earlier experimental. I think they reduced XP costs to level the parasites to compensate.

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ElNogal    22

Oh I see, did like it on the first Day though, I found Parasite to be a bit meh on this run compared to all the others (+ it lets you stall the first Rook Negotiation in order to get some XP in cards, bc you can heal Resolve lost afterwards, which is always nice to start a run, more of this in higher difficulties).

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