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Can I change the hound attacks from none to default after world generation?


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Hi @Aron222, welcome to the Forums!
Try this command (make sure to execute it remotely), I believe this should do what you want. You might need to restart the server to apply the changes.

TheWorld.topology.overrides.hounds =nil  (thanks Cuikui for the correction)

Let us know if it worked!
Also, I'm not a Lua expert, so correct me if I made a mistake or someone knows a better code.

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2 hours ago, Cuikui said:

The default option is obtained by the absence of value, you must use


TheWorld.topology.overrides.hounds = nil

and restart the server.

Tested this and worked on a caveless server, thanks! I suppose it should work on a server with caves enabled too, right?

I'll edit my first post.

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On 6/6/2020 at 7:12 PM, Cuikui said:

The default option is obtained by the absence of value, you must use


TheWorld.topology.overrides.hounds = nil

and restart the server.

Ill try it, I hope it will work. Im going to edit my response when I tried it.

Edit: It worked, thank you for helping me!

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