SaphironX Posted June 5, 2020 Share Posted June 5, 2020 So I have one friend who plays, and they're not that hardcore as far as endgame content goes. Like dragonfly with 800+ hits required or toadstool are off the table. I'd love to see some boss options in world gen for the giants and bosses so we can further customize our world. For those of us with smaller groups who want to take on a dragonfly more like the standard game version I took down back in the day with 2750 HP or even 13750 or 5500 it'd be cool to have that options for the super beefy "raid bosses" that most people gang up on with a full crew of wigfrids and wolfgangs, and for those of you who hate the concept of others being able to kill them more easily, have stronger options too... twice the health on deerclops etc. Plus DST is amazing, and I love difficult, but QOL changes like this would probably bring in a lot more players and a lot more support for Klei which would be good long term. And it's great for solo payers too, 800+ hits on my own or three days gathering gunpowder to kill the dragonfly while she sleeps is more tedious than hard. For me it's the insane healthpools for toadstool and dragonfly etc that is just a bit overboard. I can fight them and easily hold my own, but... it's just not meant for one or two players. And many of us don't want to play with randoms, too many bad experiences with greifers. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/ Share on other sites More sharing options...
QuartzBeam Posted June 5, 2020 Share Posted June 5, 2020 A difficulty scaling option would have to take into account much more than just the health of the bosses to actually be balanced, because, despite their tediousness, the raid bosses we have are (mostly) balanced around having massive health pools. Compare DS Dragonfly and DST Dragonfly. Sure, going from 2750 to 27500 health is huge, but DS Dragonfly attacks twice as often and enrages much more easily, which means she does AoE attacks with much greater frequency. Considering that a non-Wes player can single-handedly kill DST Deerclops (who has 4000 HP vs DS Dragonfly's 2750 HP) in roughly half a minute via facetanking, simply reducing Dragonfly's health to DS levels would result in an even easier boss that still drops hard to renew, late game items. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340049 Share on other sites More sharing options...
SaphironX Posted June 5, 2020 Author Share Posted June 5, 2020 Fair response, I mean they could do 50% health, 150% health etc. Plus then the really hardcore guys could have a super deerclops if they so wish with like 8000 HP. As many worlds are just friends playing together etc more customization couldn't possibly hurt. Maybe OG DS Hp would be a poor idea though. I'd love more customization though, even by my standards and I love everything from souls to xcom to roguelikes I think dragonfly's HP for 1-2 players is pretty crazy. Like 10,000, cool. 27500 or like 800 hits with most weapons is a lot of hits, and crafting 100 gunpowder isn't exactly thrilling. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340068 Share on other sites More sharing options...
Mike23Ua Posted June 6, 2020 Share Posted June 6, 2020 I’ve been saying this for awhile now- on consoles there is an option to choose between None/Less/Default or More (I don’t play on PC so I can’t say what they do or don’t have but I’ll just assume they have those same options) What does selecting Less Bearger even do??? At first I thought it meant it would spawn with Less health but apparently that’s not what it does at all. Currently- I just turn most of them OFF because they’re designed for multiple players and are just plain annoying if playing Solo. Ive never killed the Dfly Solo, and it’s not something I want to invest years of set up to do, I’m not going to build catapults as Winona then swap to Wolfgang because those are things I should not HAVE to do. I’ve tried killing it in various ways, kiting a Deerclops and a Bearger to it at the same exact time, Strategically placed Gunpowder charges, Wendy+Abigail, I’ve even tried Willow using 5 Bernies and a inventory full of repair kits so that when one Bernie dies a can run in like a field medic and repair the dead Bernie while another of the 4 enlarges to fight. The TL:DR- NONE of that Worked. I wish that instead of choosing between the boss not spawning at all, we could instead choose how little or how much more of a challenge it becomes. Stuff like- Does Dragonfly Spawn? Yes/No/Random. Dragonfly Difficulty- Very Easy, Easy, Default, Hard, Very Hard, Random. This solves TWO Problems at the same exact time... it makes bosses that are programmed towards having multiple players get together and fight less difficult for the solo/less skilled gamers, and it ALSO takes a boss that is TOO EASY when you have a server full of players smacking on it a little more difficult. This also lets you truly customize your world to be tailored to your own personal liking, for example you can set each boss to scale in difficulty.. if you want for example Bee Queen to be an easy fight set her to very Easy, meanwhile if you want Deerclops to be a Nightmare set her to Very Hard. It allows YOU to progressively scale your boss fights so like for example if I want Crab King to be an easy fight Very Easy, If I want Deerclops to be a Mid level fight, Default, Malbatross harder than Deerclops Hard, and Ancient FuelWeaver Very Hard. These are QoL things we should’ve had a long time ago honestly. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340344 Share on other sites More sharing options...
ArubaroBeefalo Posted June 7, 2020 Share Posted June 7, 2020 On 6/5/2020 at 7:21 AM, SaphironX said: So I have one friend who plays, and they're not that hardcore as far as endgame content goes. Like dragonfly with 800+ hits required or toadstool are off the table You can wait until they learn Some people just want to burn the game in few hours... Also ROGE LITE. If is hard for you maybe the next time will be easier Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340500 Share on other sites More sharing options...
SaphironX Posted June 8, 2020 Author Share Posted June 8, 2020 @arubarobeefalo Don’t see how that response is constructive, we’ve played hundreds, they just aren’t that kind of gamer. Many people aren’t, and having an option like this would in no way lessen your enjoyment of the game. @Mike23Ua Totally, it would add a lot of enjoyment to the game. I think that’s an awesome idea especially if it’s done boss you boss. It’s a game where worldgen is a huge part of things, why not add this and take customization even further? Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340673 Share on other sites More sharing options...
ArubaroBeefalo Posted June 8, 2020 Share Posted June 8, 2020 1 hour ago, SaphironX said: @arubarobeefalo Don’t see how that response is constructive, we’ve played hundreds, they just aren’t that kind of gamer. Many people aren’t, and having an option like this would in no way lessen your enjoyment of the game. @Mike23Ua Totally, it would add a lot of enjoyment to the game. I think that’s an awesome idea especially if it’s done boss you boss. It’s a game where worldgen is a huge part of things, why not add this and take customization even further? And all mmorpgs are for people that plays a lot and there is no option for skip everything and reach maximum levelv or whatever. Or csgo having narrative because someone wants to have a story or thousend of examples. There is games for different kind of people Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340684 Share on other sites More sharing options...
Mike23Ua Posted June 8, 2020 Share Posted June 8, 2020 But DST is NOT an MMO... if it was I wouldn’t play it at ALL, I despise MMO’s, the worst type of game there is on the planet, DLCs, Microtransactions, Toxic people, billions of players all playing at once- I could be a low level 4 player fighting a monster a few levels above myself for 3 hours.... and I’m actually winning said fight- but a level 108 player comes through and kills it in 1 hit. ..... I will repeat myself, I HATE MMO’s. However- Giving players more choices on rather they want to turn a boss completely off, or lower/raise their health/damage won’t kill you either.... it’s not like it’s going to ruin YOUR personal enjoyment of the game, if anything- It just means you’ll need to more clearly read the descriptions of the servers you choose to join. (And Klei should add a page that lets you see what a servers chosen options are setup as prior to you joining..) Because- If I want to host a world where there’s no Pig King, Meteor Strikes can happen anywhere at anytime regardless of the biome you’re in, and Deerclops does NOT drop the Eyebrella when killed... It should only be YOUR Fault for not clearly reading that I have the following settings: Pig King: Off, Meteor Showers: Random, Deerclops drops loot upon death: No. More server options would only extend this games life and enjoyability... not hurt it. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340735 Share on other sites More sharing options...
SaphironX Posted June 9, 2020 Author Share Posted June 9, 2020 Agreed Mike. This game is for the people who play it. By the logic it’s for a different kind of people why should they offer ANY customization? I for one enjoy being able to adjust the frequency of plants and animals in the world, the length of seasons etc, no mmorpg allows that, this isn’t an mmorpg. Why not boss health for smaller groups of players and so we can involve our less infested friends? I’d enjoy a toadstool boss with half the health pool, and we play on console so fights like the crab king with boat placement required are far more challenging lining things up mid battle. Less health would be welcomed. Or more, in the case of things like deerclops, if we so choose. Hopefully the devs are listening, and they realize not everyone enjoys public lobbies or has a large group to play with. After griefers burned down my camp for the second game in a row I was done with public. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1340886 Share on other sites More sharing options...
ArubaroBeefalo Posted June 10, 2020 Share Posted June 10, 2020 On 6/9/2020 at 11:37 AM, SaphironX said: Agreed Mike. This game is for the people who play it. By the logic it’s for a different kind of people why should they offer ANY customization? I for one enjoy being able to adjust the frequency of plants and animals in the world, the length of seasons etc, no mmorpg allows that, this isn’t an mmorpg. Why not boss health for smaller groups of players and so we can involve our less infested friends? I’d enjoy a toadstool boss with half the health pool, and we play on console so fights like the crab king with boat placement required are far more challenging lining things up mid battle. Less health would be welcomed. Or more, in the case of things like deerclops, if we so choose. Hopefully the devs are listening, and they realize not everyone enjoys public lobbies or has a large group to play with. After griefers burned down my camp for the second game in a row I was done with public. Its a rogelike, you are suppose to die at deerclops Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1341134 Share on other sites More sharing options...
SaphironX Posted June 15, 2020 Author Share Posted June 15, 2020 And I have, many times, but sometimes a boss doesn’t need 99,999 hp to be a challenge, that’s a bullet sponge, and when you’re alone with one buddy 25,000 to 50,000 will preserve the difficulty of the mechanics without the tedium. plus on console, the controls aren’t always great, ever placed a boat with a PS4 controller against crab king? It’s not fun. this would be an idea that would allow more of the audience to get into it, and would never take anything from you - plus if you really want to make deerclops tougher, double his hp... then you can be as hardcore as you wanna be. Link to comment https://forums.kleientertainment.com/forums/topic/118804-id-like-to-see-some-boss-difficulty-options-for-world-gen/#findComment-1342996 Share on other sites More sharing options...
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