Developer Kevin Posted May 14, 2020 Developer Share Posted May 14, 2020 Hey grifters, We added a couple new brawl quests, and fixed a lot smith bugs today. Enjoy! Add sal_brawl_investigate, an alt rules negotiation where you obtain intel arguments for extra quest rewards. Add sal_brawl_mech_survival, a rank 3-5 job where you survive 6 turns against an army of mechs. Fixed bug where reuse with no bottles caused a crash Fixed issue where Traumatized could be removed by non-attack cards against the target Fixed crash caused by Freebie Fix gaining max health as a brawl bonus Fix crashy quest description feint_plus2a now gives 2 counter Reduced healing on Seeker by 1 Adjusted damage of the upgrades of hair_trigger to give the same damage potential Showing an animation on the Bottles Indicator when the number changes. Also adding a tooltip to them. Repositioning the cards panel widgets for the various streaming and UI scaling modes. Spin now performs its triggered Gambles after its damage fully resolves to avoid awkward visualization. Vulnerability now applies to a host of damage-dealing effects: Baffled, Bad Deal, Moment of Weakness, Planted Evidence, Irritable, Double Edge, Resilience, Foot Ante, Kicker, Matter of Fact, Head Split, Spin. CollectPrimaryTarget now returns the core argument if a Negotiator was passed in as a target, so that handlers can deal with modifiers only. Fixed bug where muscle_memory_plus2 was improvising from the entire discard pile, instead of from 3 cards Sal's Brawl: fixed bug where the "Draft a battle card" option was letting you draft 3 cards Sal's Brawl: Both negotiation and battle card drafts from Oolo now let you draft 2 cards Collection Day: Add the subject of the betrayal to the rat out option so they don't help you. Don't show a misleading targetting arrow for Enforcement, since it can target multiple enemy arguments any number of times. Fixed where Power Trip wasn't giving the expected amount of Adrenaline Hooked up new Bottle count UI for Smith to show how many bottles are in his draw and discard piles Pivot now grants 2x Defend per adrenaline (upgrade only alleviates 1x) Multi choice buttons in convo and the location screen can be clicked via numeric hotkey. Preparing your prepared card no longer counts as preparing a card (for the purposes of triggering grafts, arguments, etc) Collateralator now also gives bottles Restrained Fixed bug where Collateralator was giving bottles replenish Fixed upgrades for Swig The Spark Baron Automech's Hover Pack condition now displays the current number of attacks as stacks Clarified description of Charged Strikes Fixed bug where killing the Crimson Drusk twice would reward double death loot Heated now has 3 resolve instead of 5. Fixed incorrect min_damage on Rooted Cross Fix lots of typos View full update 2 1 Link to comment Share on other sites More sharing options...
TF3 Posted May 14, 2020 Share Posted May 14, 2020 1 hour ago, Kevin said: The Spark Baron Automech's Hover Pack condition now displays the current number of attacks as stacks Finally! 2 Link to comment Share on other sites More sharing options...
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