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Hello there,

Now since corona got us all tied home, i had enough time and finally finished an idea of mine i recently came up with. Now just note that everything i will say is simply just an idea of mine. It is more like a suggestion to discuss about than an actual concrete plan of mine. Feel free to say what you think and let me hear your opinion on this (even if you would change some things). 
Now i have written almost everything on the concept art sheets but in case some things are unclear, i will sum up my idea here again: 

 

The idea is about a new caves Boss, who looks like an ancient pyramid. I liked the idea of having a graveyard themed boss in the game and due to pyramids beeing graves for big egyptian kings somehow, i thought a pyramid design would fit. He could be located at a new graveyard area with lot of graves and headstones similar to the ancient guardian's arena, where he is just a big obelisk reaching out of the ground. 
For the fight to be activated, three nearby mobs need to die (each killed mob increases the glow of the obelisk, indicating that something is about to happen). After the death of the third mob, the pyramid shoots up from the ground similar to toadstool and the fight begins. The Boss is stationary and has 4 different attacks:

1. pyramid spike attack:

Asseen in the picture it is an area spike attack towards the player, dealing medium damage. A row of small pyramid spikes shoots up from the ground towards the player. It is the bosses basic attack.

2. Minion summoning:

Similar to dragonfly when she reaches a certain amount  of health, the boss spawns three minions each time when his health reaches a certain point. Those minions will rise from nearby graves and have different attacks based on there variant. Some may be ranged and some may attack the player directly.

3. light beam attack (small):

When below 70% or maybe 50% the boss starts using this attack. It first marks a square area on the ground and then connects the points of the square with the bosses tip of the obelisk (see picture), creating a pyramid shaped light beam that ignores armor and directly affects the players health.

4. light beam attack (huge):

When below 50% or maybe 20% the boss will start using this attack. Marks a giant square area around the boss and connects the points of the square with the bossses tip of the obelisk (see picture), creating a huge pyramid shaped light beam that ignores armor and directly affects the players health.

After defeating the boss, it could drop 10 Thulecite (because he is ancient and made out of thulecite), 3-4 nightmare fuel and his ancient obelisk as an item. The ancient obelisk can then be used to craft a structure item called "Brain of the moon" or B.O.T.M for short. It needs to be crafted out of 1 anient obelisk, 1 green moonlense and 8 nightmare fuel at the ancients tab near the ancient pseudosience station and can be placed down whereever you want. When placed down, it allows the player to access all crafting tabs (celestial, ancient, pets,..) when nearby but does so only during full moon and new moon. Therefore beeing the ultimate sience station but only during the said moon phases. 

 

Boss concept art.zip


 

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https://forums.kleientertainment.com/forums/topic/117114-concept-for-a-new-boss/
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13 hours ago, Superwolfkid said:

Great job on the art! The detail looks amazing as you put alot of thought into this!!! Good work man! Can't wait to see more from this!

Thank you man ! I just hope this doesnt get lost in all the posts out here 

5 hours ago, Mr0idealistic said:

What if instead of a underground grave yard it could be more of a tomb to match the Egyptian theme

Yes i actually thought about a tomb area. Would fit even better.

3 hours ago, chirsg said:

Will someone please post the pictures onto this thread? I don't really trust downloading a zip file to see a suggestion 

Tried to upload the images seperat into the post but an error always occured :/ I just have the 4 pictures packed inside the zip file for now

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