pacovf Posted March 21, 2020 Share Posted March 21, 2020 Fssh as a card doesn’t have to be anything super special. You just want a card that is good value for its cost, which is not hard at the end of D1. Simplest version would just be her randomly choosing between one of the two Bartender attacks (I don’t remember their names, one does multiple weak attacks, the other a strong piercing attack). Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted March 21, 2020 Author Share Posted March 21, 2020 My new friend. Sup. Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted March 22, 2020 Author Share Posted March 22, 2020 Done~ Now mama Fssh won't suffer unintentional accidents, hopefully. If you had any suggestions feel free to tell me. But um, I don't know what determines if the card should be gone after battle, like the Flead stingers. Someone enlighten me please. Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted March 22, 2020 Share Posted March 22, 2020 On 3/20/2020 at 9:50 PM, pacovf said: Fssh as a card doesn’t have to be anything super special. You just want a card that is good value for its cost, which is not hard at the end of D1. Simplest version would just be her randomly choosing between one of the two Bartender attacks (I don’t remember their names, one does multiple weak attacks, the other a strong piercing attack). first was headshot...second was unload...fan the hammer? i forgot. headshot was the objectively better attack but the unload attack was better for spread out damage Link to comment Share on other sites More sharing options...
RageLeague Posted March 22, 2020 Share Posted March 22, 2020 27 minutes ago, SpicyNiceCream said: Done~ Now mama Fssh won't suffer unintentional accidents, hopefully. If you had any suggestions feel free to tell me. But um, I don't know what determines if the card should be gone after battle, like the Flead stingers. Someone enlighten me please. I think there is an incepted tag that marks that a card is incepted by an opponent(thus will delete upon game ends). There's certainly one in negotiation, but I haven't gone into combat modding yet, so I'm not sure on that one. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.