renetta96 Posted March 16, 2020 Share Posted March 16, 2020 Hi everyone, In Don't Starve Together, I can add "companion" tag to prefabs to indicate that they are friendly entities, and force attack action should ignore them. However, I cannot do that in Don't Starve. The force attack only ignores followers, but still picks companion target. Does anyone know how force attack chooses targets in Don't Starve? How can I make it ignore some entities? Link to comment Share on other sites More sharing options...
krylincy Posted March 30, 2020 Share Posted March 30, 2020 you can look into the combat.lua for the force attack target checking: function Combat:IsValidTarget(target) if not target or not target:IsValid() or not target.components or not target.components.combat or not target.entity:IsVisible() or not target.components.health or target == self.inst or target.components.health:IsDead() or (target:HasTag("shadow") and not self.inst.components.sanity) or Vector3(target.Transform:GetWorldPosition()).y > self.attackrange then return false else return true end end you could remove the combat component on your prefab or overwrite the force attack function function Combat:ForceAttack() if self.target and self:TryAttack() then return true else self.inst:PushEvent("doattack") end end and add a special tag from your prefab to avoid attacking Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.