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About krylincy

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  1. can not use any mod

    in your log there is this section: [00:00:08]: ...m/steamapps/common/dont_starve/data/scripts/mods.lua:306: attempt to concatenate field 'name' (a nil value) LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua:306 in (method) RegisterPrefabs (Lua) <284-327> self = records = table: 14969DE0 worldgen = false mods = table: 14969D40 modnames = table: 14969CC8 enabledmods = table: 14969F20 loadedprefabs = table: 14969D68 failedmods = table: 14969CF0 i = 2 modname = workshop-1566480214 mod = table: 15B89288 i = 2 prefab_path = citypigbrain ret = table: 1FD13010 i = 1 prefab = table: 1FD135D8 can you remove this mod (workshop-1566480214) and try again?
  2. Spear, without spear

    this is a bug like the one with the net i mentioned here:
  3. ok so maybe my description to reproduce is not well enough, sorry. - play with controller - start a game SW with HAM compatible - craft a boat and a net and equip - drive around until it is full and drop by itself -> it drops and it is still equipped. the same happens with all lamps when equipped on a ship. they go out but are still in the slot with 1%. the slot only updates when i try to change the equipment.
  4. The oinc has the same "spend" options as the Dubloons, but has no function. please remove the action or add the function (preferred :D)
  5. 1. befriend a pig. 2. use a portal -> now the pig is next to the player on water
  6. When the trawl net is full it releases from the boat to the sea but still stay in the slot too. the net on water is not usable. when i drop the net from the slot it may spawn where the other one was and can then be opened.
  7. "staff_tornado" the weather pain
  8. yes, a clear map icon would be so helpfull!
  9. in SW (HAM compatible) when i pickup coconuts and cast a tornado with the tornado staff the coconuts becomes halved if i touch the tornado, even if they are already picked up and stored in inventory (backpack).
  10. when i save my SW game (HAM compatible) while i am inside my house, the next time i load the game (and start inside the house) my map get an outline around each terrain and the fog at the map edge is missing.
  11. Yes, i just load the save and there i was in cave level 2, so it was fine. and no problems when i go back, and this happend only once, so maybe some unlikely circumstances.
  12. Missing Name bug (again)

    it disappeared quiet after i see it, so it is nothing to realy reproduce as this is no problem im gameplay or game crashing (anymore, thanks!) i think this "bug" can be closed
  13. there was no error screen. but in the log: [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(413,1) Creating story... [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(1534,1) Building DEFAULT STORY table: 166B4958 [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(909,1) LinkNodesByKeys [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(479,1) Baking map... 150 550 20 [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(505,1) Map Baked! [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(548,1) Encoding... [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(552,1) Encoding... DONE [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(654,1) Checking Tags [01:04:35]: Assert failure 'idx < ((uint32_t)(mWidth*mHeight))' at c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\source\game/level/TileGrid.h(59): Trace follows... and there was no trace following, its the end of the file. is there a problem with the steam updater?
  14. i changed the items to sell completly and there was no problem. only with the jungleseed there is the name missing. but anyway, thank for this great modular system!
  15. So i found this missing thing again, like in print(adjective) if inst then print("inst") print(inst) end if inst.prefab then print("inst prefab") print(inst.prefab) end scripts/dlcsupport_strings.lua(85,1) Wet scripts/dlcsupport_strings.lua(87,1) inst scripts/dlcsupport_strings.lua(88,1) 274816 - any idea what i can log to help find out what this issue is?