krylincy

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Everything posted by krylincy

  1. Hmm, i have the "fast work" mod installed, that work in SW. Does this one help?
  2. krylincy

    How to mute specific sounds

    you can remove the sound from the prefab (the only solution i can think of). if you wanna do, we can code this mod together
  3. But have you take a look into the mods? I feel like you, the aporkalypse thing stressed me sometimes when i am not up for searching in time. so i made a mod to stop aporkalypse when it happens https://steamcommunity.com/sharedfiles/filedetails/?id=1716870674 maybe that will work for you too, or looking for a modification in world-gen mod?
  4. I think they are here C:\Program Files (x86)\Steam\steamapps\common\dont_starve\data\DLC0003\anim the ones with "townspig_" naming.
  5. you can look into the combat.lua for the force attack target checking: function Combat:IsValidTarget(target) if not target or not target:IsValid() or not target.components or not target.components.combat or not target.entity:IsVisible() or not target.components.health or target == self.inst or target.components.health:IsDead() or (target:HasTag("shadow") and not self.inst.components.sanity) or Vector3(target.Transform:GetWorldPosition()).y > self.attackrange then return false else return true end end you could remove the combat component on your prefab or overwrite the force attack function function Combat:ForceAttack() if self.target and self:TryAttack() then return true else self.inst:PushEvent("doattack") end end and add a special tag from your prefab to avoid attacking
  6. Whats your error message? can you test with print/log if the function is called at all?
  7. There is already a similar mod to share things in one chest https://steamcommunity.com/sharedfiles/filedetails/?id=1319379338 Would you like to start modding anyway?
  8. For anyone who land here: We need to add the container widget to the replica, too: if not TheWorld.ismastersim then inst.OnEntityReplicated = function(inst) inst.replica.container:WidgetSetup("casket",containerparams.casket) end return inst end
  9. Hi, so I tried to adapt the DS mod to DST and it will not work. I alreday updated the ThePlayer stuff, but there is still something missing ... about widget replica. Creating the item is working, but when i will open/use it, it crashes: [00:01:35]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value) LUA ERROR stack traceback: scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-149> self = callbacks = table: 7E6DEBC8 slotsperrow = 3 inst = 101727 - (valid:true) focus = false children = table: 7E6DEC40 focus_flow_args = table: 7E6DF1B8 focus_target = false isopen = false owner = 100184 - wendy (valid:true) open = false can_fade_alpha = true inv = table: 7E6E0658 parent = name = Container bgimage = Image - : focus_flow = table: 7E6DEB78 enabled = true bganim = UIAnim shown = true container = 101056 - casket (valid:true) doer = 100184 - wendy (valid:true) widget = nil The problem my be in the new compontent: https://github.com/krylincy/local_casket/blob/master/scripts/components/casket.lua but i don't know whats wrong. i read about init the widget https://github.com/krylincy/local_casket/blob/master/scripts/prefabs/casket.lua#L60 but that isnt working ... any help would be great
  10. krylincy

    can not use any mod

    in your log there is this section: [00:00:08]: ...m/steamapps/common/dont_starve/data/scripts/mods.lua:306: attempt to concatenate field 'name' (a nil value) LUA ERROR stack traceback: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua:306 in (method) RegisterPrefabs (Lua) <284-327> self = records = table: 14969DE0 worldgen = false mods = table: 14969D40 modnames = table: 14969CC8 enabledmods = table: 14969F20 loadedprefabs = table: 14969D68 failedmods = table: 14969CF0 i = 2 modname = workshop-1566480214 mod = table: 15B89288 i = 2 prefab_path = citypigbrain ret = table: 1FD13010 i = 1 prefab = table: 1FD135D8 can you remove this mod (workshop-1566480214) and try again?
  11. krylincy

    Spear, without spear

    this is a bug like the one with the net i mentioned here:
  12. ok so maybe my description to reproduce is not well enough, sorry. - play with controller - start a game SW with HAM compatible - craft a boat and a net and equip - drive around until it is full and drop by itself -> it drops and it is still equipped. the same happens with all lamps when equipped on a ship. they go out but are still in the slot with 1%. the slot only updates when i try to change the equipment.
  13. The oinc has the same "spend" options as the Dubloons, but has no function. please remove the action or add the function (preferred :D)
  14. 1. befriend a pig. 2. use a portal -> now the pig is next to the player on water
  15. When the trawl net is full it releases from the boat to the sea but still stay in the slot too. the net on water is not usable. when i drop the net from the slot it may spawn where the other one was and can then be opened.
  16. "staff_tornado" the weather pain
  17. yes, a clear map icon would be so helpfull!
  18. in SW (HAM compatible) when i pickup coconuts and cast a tornado with the tornado staff the coconuts becomes halved if i touch the tornado, even if they are already picked up and stored in inventory (backpack).
  19. when i save my SW game (HAM compatible) while i am inside my house, the next time i load the game (and start inside the house) my map get an outline around each terrain and the fog at the map edge is missing.
  20. Yes, i just load the save and there i was in cave level 2, so it was fine. and no problems when i go back, and this happend only once, so maybe some unlikely circumstances.
  21. krylincy

    Missing Name bug (again)

    it disappeared quiet after i see it, so it is nothing to realy reproduce as this is no problem im gameplay or game crashing (anymore, thanks!) i think this "bug" can be closed
  22. there was no error screen. but in the log: [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(413,1) Creating story... [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(1534,1) Building DEFAULT STORY table: 166B4958 [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(909,1) LinkNodesByKeys [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(479,1) Baking map... 150 550 20 [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(505,1) Map Baked! [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(548,1) Encoding... [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(552,1) Encoding... DONE [01:04:35]: C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(654,1) Checking Tags [01:04:35]: Assert failure 'idx < ((uint32_t)(mWidth*mHeight))' at c:\jenkins\workspace\jobs\DontStarve_Release_Make_Steam_Package\workspace\source\game/level/TileGrid.h(59): Trace follows... and there was no trace following, its the end of the file. is there a problem with the steam updater?
  23. i changed the items to sell completly and there was no problem. only with the jungleseed there is the name missing. but anyway, thank for this great modular system!
  24. So i found this missing thing again, like in print(adjective) if inst then print("inst") print(inst) end if inst.prefab then print("inst prefab") print(inst.prefab) end scripts/dlcsupport_strings.lua(85,1) Wet scripts/dlcsupport_strings.lua(87,1) inst scripts/dlcsupport_strings.lua(88,1) 274816 - any idea what i can log to help find out what this issue is?
  25. krylincy

    Disappeared coral reef

    when mining with tornado staff it is the same problem, only one coral dropped and the reef ist destroyed