renetta96

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Everything posted by renetta96

  1. I'm making a special container that will stop honey from perishing when put in. Thus, I need to stop honey from perishing when it's put in the container, and start perishing again when removed. The inventoryitem component allows me to do the put in one, but seems not to support the 'on removed' event. What I'm doing for now is wrapping and overwriting the OnRemoved function of inventoryitem for honey. Does anyone know a better way to do so? If not, how to ask dev to support that?
  2. It's the one used by walrus. I give my mobs ranged attack by the same way as cave spitter: add inventory and create ranged weapon on the fly.
  3. When multiple attackers fire projectiles to an entity at the same time and cause its death, the "killed" event triggers multiple times.
  4. Category: Crash Platform: Steam, Windows Mods: Yes: https://steamcommunity.com/sharedfiles/filedetails/?id=1654611855 https://steamcommunity.com/sharedfiles/filedetails/?id=188251898 https://steamcommunity.com/sharedfiles/filedetails/?id=170030148 https://steamcommunity.com/sharedfiles/filedetails/?id=574636989 https://steamcommunity.com/sharedfiles/filedetails/?id=1374169792 https://steamcommunity.com/sharedfiles/filedetails/?id=736998449 https://steamcommunity.com/sharedfiles/filedetails/?id=222342168 https://steamcommunity.com/sharedfiles/filedetails/?id=356043883 https://steamcommunity.com/sharedfiles/filedetails/?id=257781035 Version: Most recent as of this post created date Issue: Crash when encounter Masked Pig Description: It doesn't always happen when I encounter the Masked Pig, just sometimes. When I hover the mouse or attack the pig, the game crash. I use these same mods when play Shipwrecked but never got a crash. I attached the log so you can take a look. log.txt
  5. Winona Rework Bug

    not sure if this guy even knows what "bug" mean
  6. Extended Sample Character

    To decompile, please google ktools. And for the head, just make it bigger can you ? You can try decompile Webber or Wilson and copy the size of the head. Agree that the head of this sample character is a bit small tho.
  7. Just as the title says, when I feed Pig King with Money paw, the Pig throws golds upto the air, then the game crashes.
  8. Version 1.2.0

    240 downloads

    OZZY THE BUZZY ------------------------- Link on steam : https://steamcommunity.com/sharedfiles/filedetails/?id=1374558578 Stats : - Health : 175 - Sanity : 100 - Hunger : 120 Perks : - Is a bee : Yep, he is considered a bee. Spring bees will ignore him, but killer bee hives are still triggered when he comes nearby. - Has his own beehive : Ozzy starts the game with a unique beehive. This beehive will try to protect players ( unless they try to attack it or its bees ), spawn stronger bees with poison sting, and can be upgraded with honeycombs by Ozzy. - Can produce honey by eating petals : After eating certain number of petals, he will drop 1 honey. Discussion : Ozzy has low hunger and sanity, with higher hunger rate, to balance with the bees army. His beehive will try to protect players ( except Webber, he is a monster and deserves no protection ), spawn stronger bees with some abilities. The bees are kinda useful to defense the base against small and medium monsters, but still very weak against Bosses, so you should not depend on them too much. Also, like any other structures, the beehive will be taken down in 1 hit by The Bearger or Clockwork Rook. The bees are also programmed to not be controlled by The Bee Queen, cuz they are mutant bees anyway. Future works : This is my first mod, and I was inspired by the idea of "befriend with mobs and act like one of them" from Webber. There are many things I want to improve in later versions : - Add more bee-like behaviors to Ozzy, for example prefer honeyed foods, have pollinator ability, become angry like killer bee, weaker in winter, stronger and aggressive in spring, hate darkness and rain, gain bonus with petals or flower hat, etc - Add more ability to bees, for example variant attack effects based on season. Currently poison is the only attack effect. I can also change the AI, make them do more strategy. - Work more on the art. For now I'm to lazy that I borrow Wilson's arms, hands, legs and foots for Ozzy Also, if the bees and beehive have their own animation, that will be good. Currently I only make them bigger than normal and change the color a bit - Add unique speech lines, currently using Wilson's speech. - Add his own sound, such as bee buzzing, currently using Webber's sound. - Maybe a bee weapon for him. For example a blade/spear as of pokemon Beedrill. ---------------------------------------------------------------------- I made this mod based on The Extended Character Sample : Please feel free to feedback and suggest Anything you can think of a bee-like character. Thank you ! ---------------------------------------------------------------------