PIRATE D KING Posted March 15, 2020 Share Posted March 15, 2020 i would love to see teleportation technology in the game, it could be like the "next big thing" achievable in end game, it would completely change how colonies are designed, decrease duplicants travel time, and give a even greater feeling of end game to the end game, it could have as many applications within the colony as devs see fit Link to comment Share on other sites More sharing options...
Sebastiangperez Posted March 15, 2020 Share Posted March 15, 2020 Teleports and switch between planets , thats will be cool. Link to comment Share on other sites More sharing options...
pether Posted March 16, 2020 Share Posted March 16, 2020 Teleports could require space research data because it sounds OP for early game base. But I like the idea, waiting for dups in the endgame takes sooooo looooong Link to comment Share on other sites More sharing options...
Sasza22 Posted March 17, 2020 Share Posted March 17, 2020 Teleports would remove a lot of engineering challenges by allowing instant transport. They need to use serious amounts of power or have some other drawbacks (huge size, slow to work, one dupe at a time etc) so they are still interesting to use not an end game tech that you just plop there and forget about all your problems. Link to comment Share on other sites More sharing options...
pether Posted March 17, 2020 Share Posted March 17, 2020 Massive energy is must-have in this technology, sure. Another thing to balance its awesomeness could be area of interference - id you had 2 teleports X tiles apart each other none of them would work. So you couldn't just spam it eveywhere. Additionaly they could work at some maximum distance only, so you could require several jumps to go from one end of the map to another. Oh, and they could have two gates, in and out, so duplicants could enter only in-teleport and it could allow them to travel only to out-teleport - if you wanted to have big traffic in some area you'd have to build both of them. And ofc the cooldown - that one is always good when balance is required. After using teleport it could require some time before it could be used again. There are plenty options how to balance the teleport Link to comment Share on other sites More sharing options...
Sasza22 Posted March 19, 2020 Share Posted March 19, 2020 On 17.03.2020 at 2:49 PM, pether said: Another thing to balance its awesomeness could be area of interference - id you had 2 teleports X tiles apart each other none of them would work. So you couldn't just spam it eveywhere. Or you could make this thing really big, like the wind tunnel size so fitting multiple wouldn`t be an option. Link to comment Share on other sites More sharing options...
pether Posted March 19, 2020 Share Posted March 19, 2020 Yup, another great option! Just to remember not to do both "require several of them" and "cannot build several because they are HUGE" Link to comment Share on other sites More sharing options...
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