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Pipe packet speed.


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21 minutes ago, SharraShimada said:

1 Tile / Tick. Tick is relative to game speed and lag. So there is no hard time, but a fixed time for the engine relative to everthing else.

But in terms of the game, wouldn't faster/slower game speed also affect buffers and filters so it becomes irrelevant?

1 hour ago, bleeter6 said:

But in terms of the game, wouldn't faster/slower game speed also affect buffers and filters so it becomes irrelevant?

That depends on lag. Play a lategame colony on +3 speed, construct/deconstruct some pipes and you will see how the packets will stutter.

The "nominal" speed for pipes though is 1 liquid pump (10 kg/s) and 2 gas pumps (1 kg/s). But depending on your pipe-layout you can seriously decrease the actual capacity of your pipes.

2 hours ago, SharraShimada said:

1 Tile / Tick. Tick is relative to game speed and lag. So there is no hard time, but a fixed time for the engine relative to everthing else.

That's not quite right.  First of all, 1 "tick" in ONI is 1/5th of a second, whereas gas in pipes moves one tile per in game second if it is working properly.

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