Developer Kevin Posted February 4, 2020 Developer Share Posted February 4, 2020 Hey Grifters, Thanks for the bug reports! Here is the latest batch of experimental fixes: fix typo that was killing the post-fight Threekwa questions New dialog for Eonwe mark up some delivermoneys as shops, so that discounts properly apply Rook's parasites now have rarities to indicate their parasite tier Rework of Serrated Edge Upgrade. It now doubles both WOUND and CRIPPLE instead of giving triple WOUND. The dodgy scavenger who offers you items from a past life now uses random (low) prices, rather than trying to come up with a value for uniques Fixed the money indicator in the mainoverlay getting delayed updates Fixed a bug where unlocking all the compendium while a compendium popup was open broke the connection between the popup and the widget that was supposed to gain focus when the popup closed. Fixed arrows not working in the notifications Patch up some dialog in sal_story_capture_nadan, to allow for the chance the the player steals the pack oshnu Mark up a negotiation in rise_asset_liberation to be an intimidation if you aren't friends with the target View full update 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/ Share on other sites More sharing options...
TF3 Posted February 4, 2020 Share Posted February 4, 2020 1 hour ago, Kevin said: Patch up some dialog in sal_story_capture_nadan, to allow for the chance the the player steals the pack oshnu Yoooo I did not expect this, thank you so much for supporting final day Oshnu pets Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304603 Share on other sites More sharing options...
Developer Kevin Posted February 4, 2020 Author Developer Share Posted February 4, 2020 We did not anticipate it being possible to sneak a giant snail into that fight, but didn't have the heart to make it not allowed. 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304604 Share on other sites More sharing options...
TF3 Posted February 4, 2020 Share Posted February 4, 2020 When I first did it, I just assumed the game would crash on me, did not expect the Oshnu to follow me all the way to Kashio. Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304608 Share on other sites More sharing options...
Developer Kevin Posted February 4, 2020 Author Developer Share Posted February 4, 2020 Just pushed out a couple more fixes: Added a boon and bane to the Hesh Boss Fixed bug with beast_of_the_bog caused by the condition not being applied (presumably because the player died) fixed issue where Bleed from Savage Defense wasn't triggering hemophage grout burs play their flee animation properly Illicit shifter no longer picks Hatch cards fix ravenous (it was only healing you if the enemy had bleed) 3 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304630 Share on other sites More sharing options...
Developer Kevin Posted February 5, 2020 Author Developer Share Posted February 5, 2020 ...And here's another round. New art for parasite cards Fixed bug in beast_of_the_bog Fixed missing club in plax Fix survivor accounting in the injured_person event fix nil check order in burr graft fix death loot getting crash when executing day 1 boss disable the temp trophies in sal's room Barring any more crashes, we have some sound and FX stuff to go in tomorrow and that should be all 3 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304660 Share on other sites More sharing options...
pacovf Posted February 5, 2020 Share Posted February 5, 2020 13 minutes ago, Kevin said: disable the temp trophies in sal's room ooooh what is/was this? Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304661 Share on other sites More sharing options...
Developer Kevin Posted February 5, 2020 Author Developer Share Posted February 5, 2020 It was a little floating temp-art thing that would show up after you pick a faction. We didn't really take that to completion, so it didn't look like much yet. We might do something with that later? Maybe? 2 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304662 Share on other sites More sharing options...
pacovf Posted February 5, 2020 Share Posted February 5, 2020 (edited) 1 hour ago, Kevin said: It was a little floating temp-art thing that would show up after you pick a faction. We didn't really take that to completion, so it didn't look like much yet. We might do something with that later? Maybe? Related: One of the quests for the spree has you stealing an artifact from the Heshians. You can choose to keep it for yourself. I wish it would appear in your room if you do. It’s a roguelike, and relatively short at that, so home decoration should not be very high in the list of priorities. Still, I thought it would be a nice touch. EDIT: I guess they could stay in your room across playthroughs, and work like achievements of sorts. That would be cool. Edited February 5, 2020 by pacovf 2 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304673 Share on other sites More sharing options...
Developer Kevin Posted February 5, 2020 Author Developer Share Posted February 5, 2020 Just pushed a small fix for cards upgraded during a match not working correctly (such as those created by Funky Fungi parasite) Working on the new damage preview accuracy, and waiting on some final sounds/effects. 1 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304800 Share on other sites More sharing options...
pacovf Posted February 5, 2020 Share Posted February 5, 2020 Did you hook up the parasites upgrading to the higher tier ones? It wasn’t working for me yesterday, they were staying at the uncommon level. Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304824 Share on other sites More sharing options...
Developer Kevin Posted February 5, 2020 Author Developer Share Posted February 5, 2020 The parasites upgrade to the same or higher level (randomly). 1 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304832 Share on other sites More sharing options...
Developer Kevin Posted February 6, 2020 Author Developer Share Posted February 6, 2020 ...and the final (?) release candidate for tomorrow is pushed. This one fixes all of the damage previews, and adds some new effects and sounds to the burrs. We'll go live with this one tomorrow morning. Thanks for all the help testing! 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/115487-experimental-update-393080/#findComment-1304938 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now