caffeinated21 Posted January 1, 2020 Share Posted January 1, 2020 Anyone familiar with this? I'm building a on the top allowable row of the map, and the game is repeatedly crashing. Any ideas how to avoid? Link to comment Share on other sites More sharing options...
Sasza22 Posted January 1, 2020 Share Posted January 1, 2020 What exactly are you building there? I remember there ware a lot of bugs with the top rows. Maybe some of the new buildings are causing trouble. Make sure you post it in the bug report section, especially if you can reproduce the crash reliably. Link to comment Share on other sites More sharing options...
caffeinated21 Posted January 2, 2020 Author Share Posted January 2, 2020 Temp shift plates, pipes and bunker doors. It may could just be a conincidence, but that’s the ‘new thing’ I was doing around when the game started crashing Link to comment Share on other sites More sharing options...
Ixenzo Posted January 2, 2020 Share Posted January 2, 2020 Could it be that tempshifts affect the unbuildable row? Link to comment Share on other sites More sharing options...
caffeinated21 Posted January 2, 2020 Author Share Posted January 2, 2020 33 minutes ago, Ixenzo said: Could it be that tempshifts affect the unbuildable row? That’s what I was thinking. What’s weird is that it doesn’t crash immediately upon building one, just intermittently since I started building Link to comment Share on other sites More sharing options...
Coolthulhu Posted January 2, 2020 Share Posted January 2, 2020 53 minutes ago, Ixenzo said: Could it be that tempshifts affect the unbuildable row? That would be weird since that row can still contain regolith, meaning it shouldn't be an out-of-bounds memory region for purpose of temperature calculations. 12 hours ago, caffeinated21 said: the game is repeatedly crashing. Do you have anything in the output log? https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports If the game crashes due to C# part of the code, it will almost certainly dump a stacktrace to the log. If it crashes due to native code, it might not say anything. Link to comment Share on other sites More sharing options...
caffeinated21 Posted January 2, 2020 Author Share Posted January 2, 2020 @Coolthulhu - I’ve done the built-in submits when the game crashes. Do you know if that submits logs? If not I’ll play to another crash and pull all those Link to comment Share on other sites More sharing options...
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