GeePaw Posted November 30, 2019 Share Posted November 30, 2019 IS THERE ANY CHANCE AT ALL OF FIXING THE TURN-FLIP BUG!?!? Here I go cancelling 10,000 digs caused by the fact that I was digging when the turn flipped. Or 10,000 ladders, or 5,000 liquid reservoirs. Seriously. I've been playing this game since long before the release, and it never did this to me. Now, it does it to me again and again. Is anyone *on* this? I don't need a new feature. I don't need a math adjustment. I don't need a game re-balance. I need you to stop turn-flipping interupted gestures into mouse-drags from the origin to wherever my cursor is. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/ Share on other sites More sharing options...
Lifegrow Posted November 30, 2019 Share Posted November 30, 2019 Commonly referred to as "cycle lag" - happens whenever you're doing something during an autosave. You can lower the autosave frequency in options, or wait for a paid dlc update fix in the future sometime maybe hopefully gawd only knows... Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1287884 Share on other sites More sharing options...
Xaekai Posted November 30, 2019 Share Posted November 30, 2019 If you're using the default schedule, offset the schedule blocks by 1 earlier. That way the shift notice happens before the save and you know to stop what you are doing for a second. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1287971 Share on other sites More sharing options...
thewreckedangle Posted November 30, 2019 Share Posted November 30, 2019 7 hours ago, Xaekai said: the shift notice happens literally the first thing i ever do is turn that damn thing off Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1288064 Share on other sites More sharing options...
Craigjw Posted December 1, 2019 Share Posted December 1, 2019 This bug is new-ish. This never used to happen in previous builds. Annoying when you have a destroy command duplicated over many tiles and accidentally miss a few. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1288084 Share on other sites More sharing options...
Sasza22 Posted December 1, 2019 Share Posted December 1, 2019 Wasn`t there a fix for that? They said something about delaying the autosave when you are dragging a command. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1288185 Share on other sites More sharing options...
Craigjw Posted December 1, 2019 Share Posted December 1, 2019 Was this 3 minutes ago, Sasza22 said: Wasn`t there a fix for that? They said something about delaying the autosave when you are dragging a command. Was this recent, I haven't played for a 3-4 weeks and it was present then to my disdain when randomly sealed turbines & cooling things suddenly exploded everywhere. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1288187 Share on other sites More sharing options...
Xaekai Posted December 1, 2019 Share Posted December 1, 2019 2 hours ago, Sasza22 said: Wasn`t there a fix for that? They said something about delaying the autosave when you are dragging a command. Yeah, it was fixed for a minute. But it seems to have reverted. Link to comment https://forums.kleientertainment.com/forums/topic/113951-turn-flip-bug/#findComment-1288220 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.