Dynamix_Roxx Posted November 1, 2019 Share Posted November 1, 2019 Is there a set number of saladmanders on the lunar biome? Do they respawn? How about shattered spiders nests? Is there only a certain number and what happens if you destroy them all? Carrats? I’d like to relocate all those creatures to the main world. Link to comment Share on other sites More sharing options...
Superwolfkid Posted November 1, 2019 Share Posted November 1, 2019 If you use the lunar experiment by the science lab you can make more Carrats by dosing carrots, that way I'd be easier to just use normal carrots instead. Link to comment Share on other sites More sharing options...
Dynamix_Roxx Posted November 1, 2019 Author Share Posted November 1, 2019 My issue is I started my world years ago, 2017, when Winters Feast allowed for multiple presents. The Hallowed Nights event has never been that appealing to me, except now with the lunar experiment. If the creatures respawn in the world, the lunar experiment isn’t that necessary to me. If they don’t respawn, well then I’ve probably already lost quite a few to wolf attacks and have no way of getting more. Link to comment Share on other sites More sharing options...
me real life Posted November 1, 2019 Share Posted November 1, 2019 They don't respawn, sadly, so the lunar experiment is your only option for getting more. Even if Hallowed Nights isn't too appealing to you, you should at least prototype a mad science lab so you have it for later. This is something that should be addressed by Klei, in my opinion, since it's a bit unfair to tie respawning a non-event mob to a once-per-year event. 7 hours ago, Dynamix_Roxx said: My issue is I started my world years ago, 2017, when Winters Feast allowed for multiple presents. I started my world around the same time, and haven't had to refuel moggles or craft new panflutes for two years because of it! Link to comment Share on other sites More sharing options...
Dynamix_Roxx Posted November 2, 2019 Author Share Posted November 2, 2019 17 hours ago, Sunset Skye said: They don't respawn, sadly, so the lunar experiment is your only option for getting more. Even if Hallowed Nights isn't too appealing to you, you should at least prototype a mad science lab so you have it for later. This is something that should be addressed by Klei, in my opinion, since it's a bit unfair to tie respawning a non-event mob to a once-per-year event. I started my world around the same time, and haven't had to refuel moggles or craft new panflutes for two years because of it! I completely agree and I’m trying to get something started about it or give it some notice. I think they should take a look at how events work again all together. The mobs being tied to the event is definitely a head scratcher to me. Also, having a Chinese New Year event for every animal doesn’t make much sense to me anymore either and I think they should be combined as one. The ability to change the event during a world would also be a great option. (Console players) I was trying to burn my tam o shanters because they were causing lag I had so many. Winters hats and rabbit earmuffs etc. Lesson learned, tam o shanter can’t burn! Link to comment Share on other sites More sharing options...
fimmatek Posted November 2, 2019 Share Posted November 2, 2019 9 minutes ago, Dynamix_Roxx said: I was trying to burn my tam o shanters because they were causing lag I had so many. Winters hats and rabbit earmuffs etc. Lesson learned, tam o shanter can’t burn! No, but your fellow pigs would loved to wear stylish new hats! But lureplants would also not refuse them Link to comment Share on other sites More sharing options...
Dynamix_Roxx Posted November 2, 2019 Author Share Posted November 2, 2019 4 minutes ago, fimmatek said: No, but your fellow pigs would loved to wear stylish new hats! But lureplants would also not refuse them I had a full pig farm wearing my spider hats. Spider-Pigs I called them. Link to comment Share on other sites More sharing options...