[Experimental Update] - 376437


Kevin

Recommended Posts

  • Developer

Hey Grifters,

Thanks for all of your reports over the weekend. Here are some fixes that address the stuff that cropped up:

  • Don't give a first impression to nonsentients.
  • fix odd objective handling in side_debt_collection.
  • Tuned down the base damage on HEAVY_LABORER and LABORER defs.
  • Adjust convo priorities to make oppo not get stomped by non-important flavour text.
  • Fixed bug where Quick Charger could only affect one card at any time.
  • Move Prepare functions & propaganda card into data, as it is possible to negotiate with Rise in Sal's story.
  • Don't show "high threat" boss difficulty UI in the team preview portrait, if the agent is on the player team.
  • Fixed bug where Aplomb couldn't be targeted.
  • Fix Fearless duplicating when it shouldn't.
  • Fix support_negotiation upgrade when training pets; should rely on previous support_negotiation value instead of the ContentID (doesn't take into account eg. VROC_UPGRADED).
  • Fix stacked setup removing incorrect amount of influence.
  • Fix CardHolder:UpgradeCard card lookup.
  • Fix receiving a legacy option if you abandon your game.
  • Fix potential infinite loop with DOUBLE_EDGE if there are no more modifiers left (Presumably core argument has been destroyed, and something triggered after the fact).
     

View full update

  • Like 6
  • Thanks 2
Link to comment
Share on other sites

  • Developer

Just pushed a minor bugfix update:

  • Fix Execute not flagging player as a killer.
  • Prevent Sequencer from being playable if you have no items in hand requiring charging.
  • Add effect to cards that have charges restored.
  • Add Auxilary back to the game as part of the Bog item list.
  • Give Brain Gills Replenish.
  • Changes to Stun Gun, Tripwire.
  • Give shock_box the Stun keyword.
  • Fix for anims popping in. Turned out to be a logic problem in the 'IsAsyncLoadingComplete/HasItemsInQueue' call of the loading thread.
  • Textbox fix: - Now rendering the cursor even when the textbox is empty.
     
  • Like 4
  • Thanks 1
Link to comment
Share on other sites

Is it intended that the "Mutator" mutator (probably needs a different name...) does not allow the player to get upgraded cards?

It's also a bit buggy, with some cards still gaining xp after "upgrade", and some not. I don't know which one is intended.

Edited by pacovf
  • Like 1
  • Thanks 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now