Developer Kevin Posted October 28, 2019 Developer Share Posted October 28, 2019 Hey Grifters, Thanks for all of your reports over the weekend. Here are some fixes that address the stuff that cropped up: Don't give a first impression to nonsentients. fix odd objective handling in side_debt_collection. Tuned down the base damage on HEAVY_LABORER and LABORER defs. Adjust convo priorities to make oppo not get stomped by non-important flavour text. Fixed bug where Quick Charger could only affect one card at any time. Move Prepare functions & propaganda card into data, as it is possible to negotiate with Rise in Sal's story. Don't show "high threat" boss difficulty UI in the team preview portrait, if the agent is on the player team. Fixed bug where Aplomb couldn't be targeted. Fix Fearless duplicating when it shouldn't. Fix support_negotiation upgrade when training pets; should rely on previous support_negotiation value instead of the ContentID (doesn't take into account eg. VROC_UPGRADED). Fix stacked setup removing incorrect amount of influence. Fix CardHolder:UpgradeCard card lookup. Fix receiving a legacy option if you abandon your game. Fix potential infinite loop with DOUBLE_EDGE if there are no more modifiers left (Presumably core argument has been destroyed, and something triggered after the fact). View full update 6 2 Link to comment Share on other sites More sharing options...
SoM Posted October 29, 2019 Share Posted October 29, 2019 > Don't show "high threat" boss difficulty UI in the team preview portrait, if the agent is on the player team. I do enjoy seeing that each time with my Shroog. They are cute. 3 Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 29, 2019 Author Developer Share Posted October 29, 2019 Just pushed a minor bugfix update: Fix Execute not flagging player as a killer. Prevent Sequencer from being playable if you have no items in hand requiring charging. Add effect to cards that have charges restored. Add Auxilary back to the game as part of the Bog item list. Give Brain Gills Replenish. Changes to Stun Gun, Tripwire. Give shock_box the Stun keyword. Fix for anims popping in. Turned out to be a logic problem in the 'IsAsyncLoadingComplete/HasItemsInQueue' call of the loading thread. Textbox fix: - Now rendering the cursor even when the textbox is empty. 4 1 Link to comment Share on other sites More sharing options...
pacovf Posted October 30, 2019 Share Posted October 30, 2019 (edited) Is it intended that the "Mutator" mutator (probably needs a different name...) does not allow the player to get upgraded cards? It's also a bit buggy, with some cards still gaining xp after "upgrade", and some not. I don't know which one is intended. Edited October 30, 2019 by pacovf 1 2 Link to comment Share on other sites More sharing options...
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