Ketmol Posted October 16, 2019 Share Posted October 16, 2019 So. Unfortunately not at my gaming computer so I can't post a screen. I will edit this post with a screenshot when I get home My problem with ranching setup is this. I have automated everything with my ranches and they work flawless. Kill chamber, delivery of new hatches when below population max with only access for delivery to ranches below max and closed for those above. However. When there is no need of more newborns sometimes there is still eggs in the incubators that hatches meaning after a while I have a buildup of a small population in the breeding chamber. In time they will of course also die of old age and the meat will be picked up, so in long term it is not a problem of wasted resources but more of perfectionism so it still bothers me. The main problem is that automated sweepers can only deliver eggs to the incubators but not remove them. Anyway around this problem? Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/ Share on other sites More sharing options...
fishoutofwater Posted October 16, 2019 Share Posted October 16, 2019 could you just lose the perfectionism? Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/#findComment-1272263 Share on other sites More sharing options...
Tobruk Posted October 16, 2019 Share Posted October 16, 2019 Set up a kill chamber with lower priority drop off point and your problem will be solved There are many designs out there and I'm on mobile so can't post any. For example a horizontal door right above a puddle of liquid, if shut closed, creates a full tile of liquid beneath and drowns the critter Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/#findComment-1272282 Share on other sites More sharing options...
Mullematsch Posted October 16, 2019 Share Posted October 16, 2019 I like dropping hatches using doors instead of using incubators. Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/#findComment-1272286 Share on other sites More sharing options...
Ketmol Posted October 16, 2019 Author Share Posted October 16, 2019 1 hour ago, Tobruk said: Set up a kill chamber with lower priority drop off point and your problem will be solved There are many designs out there and I'm on mobile so can't post any. For example a horizontal door right above a puddle of liquid, if shut closed, creates a full tile of liquid beneath and drowns the critter Yep. This would solve it. Another thing I just came to think about, that is even "cleaner" is making the incubator room itself into a kill chamber. If you have enough critters in your stables you might as well flood you incubation room until it is needed again. Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/#findComment-1272301 Share on other sites More sharing options...
gaucho_tche Posted October 20, 2019 Share Posted October 20, 2019 Hi Ketmol. Would you care to explain your design for fully automated ranching? Does it works for regular pufts also? (There's the problem of what sort of puft egg is layed). A save game would be great also. Link to comment https://forums.kleientertainment.com/forums/topic/112762-ranching-problems/#findComment-1274218 Share on other sites More sharing options...
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