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Edit. This was written pretty quickly, sorry if some of it was unclear.

Pacus count water tiles through rooms, only overcrowd in water, and still follow the critter rules of cramping. I'll let these pics explain. Some of you already know about these, but I'll share anyway. 

Spoiler

5d867ed1240af_Overcrowdedinanotherroom.thumb.png.aaeb4e1eabab37529e5ead0c4c3d0ac9.pngConfined.thumb.png.09b757d375d772c02629013b36a15e4a.png5d867ed9dff99_Crowdingwithwater.thumb.png.ee5aa8382ed5ba46d4c20dfdb7d23a98.png5d867ede9ef66_Nocrowding.thumb.png.d2c57a3d43db1e548d15f657c4a05cf6.png5d867ee40c95f_NotOvercrowded.thumb.png.9ed56a38f87bd67faacad87de24f9a93.png5d867ee9214ac_Overcrowdedagain.thumb.png.fd06062e54847bb8010dff2c6e5739b2.png

image.thumb.png.f42a5ca6073792d388e04e221429f3d1.png 

One of the reasons why my old pacu design failed me was because I didn't have a proper egg handling system and so sometimes 2 pacu would be in the same cell or a pacu would be x amount of cycles old before being fed for the first time. Little did I know that the mesh tile I had in it was overcrowding all of my pacu and not just the one cell. This is an example of what not to build.

Spoiler

5d76c3525a76b_FishFarm.thumb.png.4d9e2e99ee7ec6f710c33b2689911e08.png.817aa352f76e4600984f59dda2939ac2.png5d76c35fcb11b_FishFarm-Automation.thumb.png.9d580f3458e098433859342c6e5838ec.png.11a0b6c5019a3a580d075eac336e0c43.png

 

Here are my new designs, one with water and one without.

Critter Sensors - Below 1

Clock Sensor No Water Build - Remain on 95-99%/cycle

Clock Sensor Water Build - Remain on 1%/cycle

the last one on the side is a simple pacu crowder. I couldn't find a way to sift their eggs passively because they had a tenancy to fall through pneumatic doors (confined) 2 tiles down when they only fell 1 tile down. I also thought about feeding the whole stack of pacu without water, but you can't control how much a single pacu eats, so it was back to 1 pacu/cell. The reason why a single cell does not work in this scenario is because the sweeper needs to pull from the other two cells to replenish an egg on the far left cell, otherwise that cell would remain empty. The reason I didn't include pneumatic doors in the first place on the old design was so I could have an egg ready, but this just does not work. it only takes 5 cycles for a fry to hatch so it is not that much time wasted and now I only have to build a sweeper every 3 cells. Hopefully there are not anymore glaring issues with this one.

Spoiler

5d8681c553ec8_FishFarm.thumb.png.ff4cd71016570e3f6e1dbfae0b659181.png5d8681c80fd0e_FishFarm-Automation.thumb.png.c3ac12a511e6d8815520448826dcb07d.png5d8681ca8a130_FishFarm-Rail.thumb.png.10abc625bee196c26d57bdad22d3ac3b.png

Also, for some bugs and missing content;

  • no priority on attacking critters
  • pacu release does not count

Fish Farm - No Water.blueprint

Fish Farm - Water.blueprint

Fish Farm - Crowder.blueprint

 

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5d887b3ccd153_2dayslater.jpg.3a4aa5f745e6dab31bd17ad439e059c6.jpg

I made one that fit my base. It looks promising. It's an 8-cell fish farm with the pacu crowder included on the left side. Same settings, but I did modify it to shutoff the sweepers when feeding the pacu. This design has a clear advantage over the other ones because now I can make sure the sweeper doesn't fill the feeders constantly and the pacu don't under/over eat. The timings are more lax now that we do not have to rely on the door-sweeper-1% combo. Instead, it relies on how long the fish take to flop and swim. You can even add a filter to prevent the sweepers from turning on too fast if the pacu are buggy or you want to avoid a power spike brown out.

Spoiler

5d88893931b9b_FishFarm.thumb.png.237e9305cfb6152db40b2db7b8451f8e.png5d88893bdf1de_FishFarm-Automation.thumb.png.a1cfaacc855a92459e8dd977de599408.png5d8889358a90f_FishFarm-Rail.thumb.png.611e9e2183b26ddaefac99dcae602232.png

 

Fish Farm.blueprint

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I also noticed yesterday that crowding persists through mesh tiles although it's otherwise counted as two rooms. I wanted to make adding water easier, by having it all as one tank. But apparently Pacus don't like seeing each other through the tiles or something like that.

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4 hours ago, Steve8 said:

I also noticed yesterday that crowding persists through mesh tiles although it's otherwise counted as two rooms. I wanted to make adding water easier, by having it all as one tank. But apparently Pacus don't like seeing each other through the tiles or something like that.

You can still have the water connect, you just have to make sure each pacu get at least 8 tiles of water and the room that they are in is at least 8 tiles. I added 1 more picture to the op to demonstrate room size limitation with enough water. If you are talking about your breeder tank vs your crowding tank, your crowding tank only has to be 1 tile of water.

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