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Oxygen Not Included

Found 8 results

  1. So here we are. There are only two possibilities: 1) Klei hates fish or... 2) All the fish in the world are dark demon creatures because THEY HAVE NO SOUL!!! Beware the fish!!!
  2. Other Merms seem to be able to keep their pet fish alive on their persons (since they flop around playing their Death animation upon the death of their Merm), but Wurt's pet fish are always dead and will inevitably rot unless preserved with Salt. Maybe let Wurt acquire fish/eels as an "inventory mob" a la Rabbits / Moleworms / Bees / Butterflies / Mosquitos, that can be fed items to restore their Freshness, don't have Xs in the eyes of their inventory icon, and become fresh dead fish upon starvation?
  3. So. I got fishes in a tank, I sent them there from a breeding stable, however they are dying off. Was 20 a while ago. In my experience population should stay stable if you don't feed them. So how come they are dying before laying any egg.. its like 5 of them left now
  4. Edit. This was written pretty quickly, sorry if some of it was unclear. Pacus count water tiles through rooms, only overcrowd in water, and still follow the critter rules of cramping. I'll let these pics explain. Some of you already know about these, but I'll share anyway. One of the reasons why my old pacu design failed me was because I didn't have a proper egg handling system and so sometimes 2 pacu would be in the same cell or a pacu would be x amount of cycles old before being fed for the first time. Little did I know that the mesh tile I had in it was overcrowding all of my pacu and not just the one cell. This is an example of what not to build. Here are my new designs, one with water and one without. Critter Sensors - Below 1 Clock Sensor No Water Build - Remain on 95-99%/cycle Clock Sensor Water Build - Remain on 1%/cycle the last one on the side is a simple pacu crowder. I couldn't find a way to sift their eggs passively because they had a tenancy to fall through pneumatic doors (confined) 2 tiles down when they only fell 1 tile down. I also thought about feeding the whole stack of pacu without water, but you can't control how much a single pacu eats, so it was back to 1 pacu/cell. The reason why a single cell does not work in this scenario is because the sweeper needs to pull from the other two cells to replenish an egg on the far left cell, otherwise that cell would remain empty. The reason I didn't include pneumatic doors in the first place on the old design was so I could have an egg ready, but this just does not work. it only takes 5 cycles for a fry to hatch so it is not that much time wasted and now I only have to build a sweeper every 3 cells. Hopefully there are not anymore glaring issues with this one. Also, for some bugs and missing content; no priority on attacking critters pacu release does not count Fish Farm - No Water.blueprint Fish Farm - Water.blueprint Fish Farm - Crowder.blueprint
  5. Extractable Roe

    Version 1.0.0

    522 downloads

    Open that Fish, and Extract that Roe! Notes: Use the Obsidian-Golden-Machete on Tropical-Fish to get 1 Roe & 1 Raw Fish. (The Same Method Used to Open Coconuts) No need to wait for Cormorants Anymore!
  6. Fish Stories

    Version 1.0.0

    848 downloads

    Steam This mod is mini-quest. Try to solve the riddle of the mysterious thing. Mod adds several new fishes and mysterious thing. Hints: Full description:
  7. You should be able to fish in winter by using the pickaxe to put a temporary hole in Ponds. Kinda like ice-fishing or however it's done. It would freeze back over in half a day or so.
  8. Suggestions for content: 1. More Trees. I'm thinking fruit trees, oranges, apples and bananas. I'm thinking they would be quite rare, seeing as berry bush farms, and normal farm plots, are quite easy to survive off anyway. 2. Even More Trees. Coconut trees and coco trees, for chocalate. Coconut milk and coco beans could add even more recipies for the crock pot. 3. More Biomes. Beach/Desert biomes, for Coconut trees and perhaps harvestable sand, maybe for making glass. Coconuts could also be used for storing liquids, and maybe as a type of hat. 4. Melons, nuff said. 5. A sleeping bag. It could be a bit like the sleeping/straw roll thats alredy in the game, but wouldn't break after one use. It could perhaps speed up the night, but not completly bypass it as that might be a bit overpowered. 6. Scorpions could add another way of getting stingers. 7. Alchemy Machine should be able to convert stuff into gold. Perhaps randomly when you use it. 8. Buckets, for water. 9. Fish Tanks. I think when you fish in a pond you should be able to quickly pick it up with bucket of water, take it back to your base and put it in a tank. The fish could maybe lay eggs, another source of food. It could also count as a 'nice' thing to do, after that bloody naughty and nice update. 10. Watering cans. To water your crops to speed up your growing, instead of manure. 11. Harpoon or Spear fishing in the sea. Maybe you could fish sharks. 12. Being able to fish stuff out of the sea if it fall in. E.g. Drumsticks from Gobblers often fall in. 13. Sheilds. Like in the Hobbit, you could have a log shield. 14. Ores 15. Furnaces 16. Swords 17. Dream world for if you sleep. Maybe if a monster comes across you sleeping he could send you into a hellish world and you have to escape back to the normal one. 18. Extra slot to hold stuff in your left hand. 19. Magical/Protecting Rings, to provide buffs. 20. Beig bale to dig trenches. 21. To be able to build custom bridges, over trenches or between islands. 22. Flintlock Pistol. 23. Bow and Arrows/Crossbow 24. Cows and sheep. Cows for milk and wool from sheep. Perhaps they could be a bit weird, like the pigs...humanoid. 25. Boats, for traveling in the sea. 26. Sea Monsters. 27. Natural Hazards. Earthquakes, Volcanos, Cyclones, Lahars, Lightning and the like... 28. Goblins, Trolls, Giants. 29. Pitfall traps for mobs. 30. The ablity to poison or drug food, for mobs to eat. 31. Difficulty Slider. 32. A character that would be able to sneak close to birds and jackalopes without them fleeing. They would maybe need to be smaller and weaker then the other characters. 33. Being able to make a javelin, or using a spear as a throwing weapon. 34. Explosives. 35. Unlimited experiance cap. It's currently at 5000 (500 days), but i feel it needs to be higher. 36. New snake mob. You could perhaps charm it by playing some music on a reed pipe, put it in a basket that you could wear on your head. It could help in fights against mobs. 37. Giant bunny men or Jackalopes that will come out of rabbit holes and attack you if you kill too many jackalopes. 38. Time machine that could speed up or slow down time slightly. That all I can think of right now... I realise that some of the ideas might be unpopular, e.g. similar to minecraft you stupid b***ard blah blah blah... If you have any helpful suggestions, comments or CONSTRUCTIVE criticism then please go ahead.