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Endless pops and warnings


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Often I have a game where eg. a group of pufts are only just surviving or where dupe food production is edgy and then you'll get..

 

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

POP

Critter starvation

 

(and similar for food)

I have to play the game muted because it just gets so ...... annoying.

 

Could you at least add a setting to disable the sounds for the notifications ?

I can confirm its annoying. 1 dupe is idle for half a second, the game makes pop. Critters in a large stable need to move to the dispenser because hungry, pop. Its a annoying sound, not because of the sound, but because its coming up every next second. Sometimes the game goes pop....pop...pop...pop. 

I no longer have a save where it goes really nuts (like every 10-15 sec) but I have a save that illustrates it.

Notice that the critter starvation number is going up and down constantly.

Notice also that some of the Pufts are elderly so they have been living their entire life in this environment. So clearly they are not actually starving.

 

A suggestion would be to have 2 notification modes. One with sound and bounce ani and one where it just appears. Then have a rule that say a given notification type is shown in normal mode on first occurrence per cycle and than in discrete mode the rest of the cycle. That would help a lot. It could be valid for all info/warnings except suffocating and incapacitated. (because it sometimes is the same problem with dupe starving etc. That said - a sound setting would be nice as well.

 

Differently from this problem, I have sometimes seen situations where it appears to be an actual bug where it just pop's on loop (restarting game then fixes it). But I cant reproduce that.

Btw nice compression on save games. A rare and appreciated thing.

 

Thanks

Burgeoning Crater Cycle 128.sav

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