JesusOnEez Posted August 29, 2019 Share Posted August 29, 2019 Would it be possible for dupes to finish their current storage/supply errand so they don't drop whatever they're carrying (especially annoying things like polluted dirt and bleach stone) in the middle of your base? Link to comment Share on other sites More sharing options...
Xaekai Posted September 3, 2019 Share Posted September 3, 2019 Yeah, when this happens I'm reminded of the Simpsons Intro where Homer drops the glowing green rod. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 3, 2019 Share Posted September 3, 2019 Especially critters. Suddenly there`s a puft floating around the base and you can`t catch it. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted September 4, 2019 Share Posted September 4, 2019 there is a big problem with jobs getting 'lost', I'm not sure if it's the new food poisoning routine, or what. I have been trying to catch the trigger. Not only will they drop things, they will leave job uncompleted forever. And none of the other dupes pick up the task. There is some inconsistency with animation sequences, reactions, etc.. and the 'work' que. I am gonna try to narrow down what the possible culprits are. As I am, again, restarting Luxury Cosmos, because the pathing is terrible, and the decision making. I am going to have to go back to militantly controlling their every movement. They still run from one side of the base to the other to deliver 200kg of stone, then race all the way back to build a single tile. Then it's off across the map, to do a single dig task in a stack of twenty, then all the way back to disinfect the storage container that no one is using. Link to comment Share on other sites More sharing options...
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