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On 8/22/2019 at 3:13 PM, thomas4845 said:

i know that oxygen not included has just came out and i would like to know if it's worth buying?

Bought the Game when first released as "Alpha"..what 3 years ago??...Have played over 1200 hours, use mods since way back when.

Ya, defiantly worth it.

The Game does have a "learning" curve, with that said just play and learn from your mistakes. I have lost bases to many things HEAT (lol), food, water , all things that once you fail you know what to look for and things to avoid.

Have fun .

2 hours ago, Gus Smedstad said:

I've heard there are people who go with open electroylyzer setups, but I prefer a ventilation system.

I agree.  I prefer a closed setup because I can control where the gasses go, control the temperature of those gasses, and control the entire production.  They're not difficult to build in survival, either.  Here's the one I'm currently using on Rime:

Spoiler

image.thumb.png.77e5282955e1ce0a0fd57d0bdb46da9b.png

Ignore the two deconstruct icons on the gas pump.  Legacy piping behind a door that currently has no access.  Anyway, that will produce 1000g/s of oxygen continually as long as the hydrogen doesn't back up.  The gas tank on the left is my reserve power supply.  The tank on the right is powering my base.  At 113 cycles, I'm still using hydrogen and hamster wheels.

4 hours ago, DarkMoge said:

 I believe its a bad suggestion for someone who is starting the game as it takes a deeper understanding of game mechanics to design such system... 

If you're just starting, forget electrolyzers entirely. They're not a starting system, and they lead to colony death if you don't have renewable water.

Nope, for a starting player, slap down oxygen diffusers or terrariums every place that's running a little low on O2. Not complicated, no distribution involved.

1 hour ago, thomas4845 said:

uhmmm i blame all of you for me losing my perception of time

"What do you mean it's five am, the last time I looked at the clock it was a quarter to one and that can't have been more than twenty minutes ago!" - me, last night/early this morning :D

Not going to say I'm not biased, but my experience with this game has been awesome. I purchased it 2-3 years ago on a whim, and I've clocked well over 1000 hours into it. So value for money alone it's very much worth it.

I've found solving the various issues that crop up when constructing bases to be very satisfying and challenging.
 

On 8/24/2019 at 9:37 PM, KittenIsAGeek said:

Anyway, that will produce 1000g/s of oxygen continually as long as the hydrogen doesn't back up. 

You can automate it to never be able to back up. You just need to add an overflow check on the reservoir and make your generator forcefully burn away excess hydrogen... Though, if you are producing 1000 g/s of O2, than you are producing 126 g/s of hydrogen... which means, you need 2 generators to burn through it. 

On 8/23/2019 at 10:42 AM, templeH said:

I started playing the binding of Isaac rebirth when it came out years ago, I've logged 800 hours in that game. I bought oxygen not included at full price in February, going against my own personal rule not to spend more than twenty dollars on a game. I have played almost 500 hours in seven months. I'd say it's worth it

I'm so addicted to BIO rebirth, it's a problem.  And enter the gungeon is on sale right now......

11 hours ago, DarkMoge said:

You can automate it to never be able to back up. 

The system I pictured above limits itself through oxygen feedback.  The gas pumps in oxygen are always on unless the pressure drops below a certain threshold.  This will only ever happen if something happens to the electrolyzers or the water supply fails.  When my base has plenty of oxygen, the pipes fill up and the gas pumps shut off.  This causes the chamber with the electrolyzer to go over pressure, and the electrolyzers shut down as well.  Once there's a need for oxygen, things start back up again.  This is the intended function by design.  In fact, because of this design, you can build this entire system to run using no automation other than a single atmo sensor to turn on the hydrogen pump as long as you guarantee that water will always be available to the electrolyzers.

The hydrogen, however, is a limited resource that is used up by generating power to run my base.  Unless I need hydrogen for something (drekko farms, launching rockets), it always gets burned for power.  Since my design is extremely efficient, I produce more hydrogen than the system itself uses -- especially when I tune up the hydrogen generators.  So if someone else builds a copy of my machine and runs the hydrogen output to a generator that only connects to the pictured system, they're going to have hydrogen back up.

When hydrogen backs up, it pushes the oxygen down until the oxygen pumps are pulling in hydrogen as well.  This is not desirable for a number of reasons.  I personally don't run into this problem, because I'm aware of it.  Since I posted the picture for others to see, I felt it necessary to inform them of the potential problem a surplus of hydrogen can cause.  Your example will certainly solve the problem and, in a way, its how my own system functions.  I'm currently around cycle 200 and still using only hydrogen and hamster wheels for power.  

I want to be clear: I'm not being critical. I genuinely appreciate your response and I hope that others will find it helpful.  I just wanted to clarify some of the reasoning behind my pictured design and why I pointed out the potential problem.

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