MF99K Posted August 19, 2019 Share Posted August 19, 2019 Duplicants don't seem to have a lot of self-preservation instincts, and I think there are a few possible ways to mitigate this issue. Change dupe behaviors so they avoid hazardous areas that they do not need to be in and prioritize safer chores. (no idling in areas hot/cold enough to cause heatstroke and scalding/hypothermia or areas without oxygen if there is accessible oxygen nearby) Dupes will actively try to get out of dangerous areas even if trapped (maybe a new idle animation that seems more panicked/other anims that indicate a dupe is in distress) possible alerts for when dupes are stuck somewhere (besides idle notification) dupes will not sleep when in distress unless narcoleptic obviously not all of these will actually prevent dupes from getting in trouble, but might help players notice dupes that need rescuing sooner so that they have a higher chance of survival. Edit: also, auto-moppable/diggable areas Link to comment Share on other sites More sharing options...
metallichydra Posted August 19, 2019 Share Posted August 19, 2019 also: dupes idle in recreation room i hate when my dupes idle in my oxygen production room, or somewhere else where I do not want them. Link to comment Share on other sites More sharing options...
minespatch Posted August 19, 2019 Share Posted August 19, 2019 7 hours ago, MF99K said: Dupes will actively try to get out of dangerous areas even if trapped PLEASE KLEI I lost two dupes the other day because they wouldn't follow my directions of getting out of a hot location. Link to comment Share on other sites More sharing options...
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