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overload damage help....


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i tried to fire a bug report ,but the case closed and seem i cannot pump the post up (I would like to avoid spam the bug forum)
The case is simple,since I waiting for super sustain to unlock, making plastic slowly...my whole base is powered by 1 H2 3 Wheel generator.
they connect to Smart battery then 2 Small transformer.the output connect to whole.the consumer side surpass 2kw once in a while(the total max power draw is around 3.5kw),whatever I using bridge to connect both of them,overload damage come occasionally,since it was not my first base i got the work around... connect both small transformer output and remove the bridge.the magic work,no overload damage.....

anyway can anyone teach me how my wire get overload when i using a bridge?Klei and forum member did explain to me kindly,but I don't actually get their explanation...maybe i miss a patch note somewhere during launch upgrade tho.From what i recall in QoL3 as long as you connected from small transformer.the max output of the line is only 1kw/2kw,so you can have a long line of gas pump powered from 1 small transformer the only downside is not all of them can work at the same time.

TLDR:
if I using no bridge there are no overload damage..(they are the same circuit,the bridge just save me from circle around the clock wiring)
 

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As bryce says, overload is determined only by consumption.

If your circuit asks for 3280W at once, which you have designed it to do, the batteries and generators and transformers are able to provide it. Transformers can store 1000J and provide a continuous 1000W at the same time, so they can temporarily exceed 1000W. They can run your rated 2060W load for 33 seconds.

Solution: design a circuit that cannot consume more than 2000W at once.

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Already answered by nakomaru.

I always use this behavior to limit where I want broken wire/bridge. When a circuit overloaded, first to gave up is those bridge. Because I don't want broken wire inside closed chamber or somewhere hard to reach, I built bridge in easy access place and disable their auto-repair.

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Wait, wire bridges take overload damage before regular wire segments? I did not know that. My understanding was that a random segment in the grid took damage when consumption went over the limit.

I’ll probably never use that knowledge, since I make a point of staying under wire limits even if most of the demand is transient (i.e. doors), but it’s still interesting to know.

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50 minutes ago, Gus Smedstad said:

Wait, wire bridges take overload damage before regular wire segments? I did not know that. My understanding was that a random segment in the grid took damage when consumption went over the limit.

I’ll probably never use that knowledge, since I make a point of staying under wire limits even if most of the demand is transient (i.e. doors), but it’s still interesting to know.

yeah they always break out first...it was a bit game style stuff.

 

1 hour ago, nakomaru said:

As bryce says, overload is determined only by consumption.

If your circuit asks for 3280W at once, which you have designed it to do, the batteries and generators and transformers are able to provide it. Transformers can store 1000J and provide a continuous 1000W at the same time, so they can temporarily exceed 1000W. They can run your rated 2060W load for 33 seconds.

Solution: design a circuit that cannot consume more than 2000W at once.

is not the point using transformer was to limiting the circuit strength?
from oni data base...(actually in game text is the same)

Protects circuits from overloading by increasing or decreasing Power flow. Stores the Power that is fed into it.

Transformers prevent buildings from frying on circuits with powerful generators.

if transformer cannot control their output....i switch my whole base to battery switch is much simple and transformer become basically useless....(still need 5 large one to charge battery)
 

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7 minutes ago, badgamer123 said:

is not the point using transformer was to limiting the circuit strength?

Unfortunately it cannot be reliably used to limit circuit capacity in the way you hope.

8 minutes ago, badgamer123 said:

i switch my whole base to battery switch is much simple and transformer become basically useless....(still need 5 large one to charge battery)

Highly recommended.

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Transformers isolate the output grid from the input. That’s how they prevent overloads, not by limiting output. They’re perfectly useable if you simply limit the total consumption on any given circuit to the limit of the wire.

So, for small transformers and 1KW wire, the output side can have no more than 1KW of consumers. For large ones and 2kw conductive wire, don’t exceed 2kw of consumption. If you want the full 4kw from a large transformer, use heavi-watt wire. Perfectly safe and reliable within those limits.

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i did a bit more abuse test on this, and the thing is bridge really like to overload more often.the little automation is simulation of real base on and off(without it both line will not overload at all) .How to post like a pro using spoiler to hide image? 

only test foe a few cycle and only the bottom one got fire-up.
the funny thing is my home got a real back-out after the overload damage :shock:.

1.jpg

2.jpg

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49 minutes ago, nakomaru said:

Unfortunately it cannot be reliably used to limit circuit capacity in the way you hope.

Highly recommended.

waiting for achievement unlock....don't want to dig to space so early(causal player space is a big too much pain on rocket and all that)
i miss my oil farm and nat gas,they should add lumber as renewable energy...

that all ONI for me today ,the real black out scary me 

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