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1 minute ago, GetNerfedOn said:

So I've decided to alter an existing character mods' script; however, when i place the replacement speech lua back in the mod scripts folder, it causes my worldss to crash on startup. Any advice?

Give us a client_log
 

C:\Users\Username Here\Documents\Klei\DoNotStarveTogether\client_log.txt

 

Just now, Hornete said:

Doesn't seem to be any errors, The log updates everytime you open your game and the last log is deleted. Can you go crash again and then send the log?

sorry, that was a recent log for when i didn't crash the game

here:
client_log_2019-07-30-10-26-07.txt

Just now, GetNerfedOn said:

sorry, that was a recent log for when i didn't crash the game

here:
client_log_2019-07-30-10-26-07.txt

[00:00:48]: error loading module 'speech_rosie' from file '../mods/workshop-1364735353\scripts\speech_rosie.lua':
	[string "cannot OLDFILEACCESSMETHOD @../mods/workshop-1364735353\scripts..."]:208: '}' expected (to close '{' at line 2) near 'ANNOUNCE_BECOMEGHOST'
LUA ERROR stack traceback:
        =[C] ?
        =[C] in function 'require'
        ../mods/workshop-1364735353/modmain.lua(98,1) in main chunk
        =[C] in function 'xpcall'
        scripts/util.lua(712,1) in function 'RunInEnvironment'
        scripts/mods.lua(514,1) in function 'InitializeModMain'
        scripts/mods.lua(488,1) in function 'LoadMods'
        scripts/main.lua(303,1) in function 'ModSafeStartup'
        scripts/main.lua(377,1)

Hm, I think you're missing a comma, may you show line 205-210?

41 minutes ago, Hornete said:

snip!

 

36 minutes ago, Mobbstar said:

snip!

Now I've been trying to troubleshoot on my own now using the info that the log provided after every crash, and it seems a whole new host of errors popped up because i missed tons of brackets, when i added them (specifically at line 548 and 562) in I then came across this new error:

client_log.txt

if it helps, here's a copy of the script too:

speech_rosie.lua

23 minutes ago, GetNerfedOn said:

 

Now I've been trying to troubleshoot on my own now using the info that the log provided after every crash, and it seems a whole new host of errors popped up because i missed tons of brackets, when i added them (specifically at line 548 and 562) in I then came across this new error:

client_log.txt

if it helps, here's a copy of the script too:

speech_rosie.lua

Try this, you put unnessacessary brackets.

speech_rosie.lua

Now the script is seizing up here:

client_log.txt

This specific error telling me to close out a { on line two was vhat made me place all those other extra }, in the first place

Methinks i'll start over and carefully copypaste my work onto a working script template. seems i did a messy job with all my copypastes. Didn't know until now that every single comma and bracket mattered in coding... well, that's a lesson learnt, i guess :)

Thanks for all the help, guys!

Edited by GetNerfedOn

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